'On Set' With the Stop-Motion Characters from 'Isle of Dogs'

The five-minute virtual reality experience miniaturizes the viewer inside the unique world of Wes Anderson's upcoming stop-motion animated film.
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The five-minute virtual reality experience miniaturizes the viewer inside the unique world of Wes Anderson's upcoming stop-motion animated film.

Produced in partnership with FoxNext VR Studio, Fox Searchlight Pictures and Google Spotlight Stories, Felix & Paul Studios premiered

Isle of Dogs Behind the Scenes (in Virtual Reality)

. The five-minute virtual reality experience miniaturizes the viewer inside the unique world of Wes Anderson's upcoming stop-motion animated film in the context of an imaginative "fictitious documentary" surrounding the making of the film. 

"The challenges of filming the combination of characters in stop-motion and the animators behind the scenes—all in 3D, 360-degree VR—were very unique," says Paul Raphaël, co-founder and creative director of Felix & Paul Studios. "We were thrilled to collaborate so closely with Wes Anderson to support his amazing concept and vision for

Isle of Dogs

and are delighted with the result—an immersive, intimate experience that exposes viewers to both the magic of stop-motion animation and voiceovers from renowned actors."

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Isle of Dogs Behind the Scenes (in Virtual Reality)
features a series of "on set" interviews with the cast of Isle of Dogs as their dog characters in the film, and takes the viewer into an immersive, behind-the-scenes environment sitting alongside the animators and sets of the film. The experience gives the viewer an understanding of the unique and curious way that big and small and fast and slow all combine to create the magic of stop-motion animation.

"Felix & Paul joined the Isle of Dogs production team for four months on set to shoot the VR experience," reports Janko Roettgers, "and Paul Raphaël said in a recent interview that Anderson was very hands-on about the piece. 'He's been involved with every single frame of every single shot,' Raphaël said. 'I was incredibly impressed.'

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"The experience doesn't simply feature the set during normal working hours, but instead captures what Raphaël called 'a representation of what the background looks like' during a stop-motion animation shoot. Each interview features one or two animators, working on a dog model, drawing doodles on a chalkboard, playing chess or simply hanging out on set with a good book.'They are staging themselves, in a way animating themselves,' he explained." To read the full article, click here.

Felix & Paul Studios created a new version of their proprietary VR camera system to meet the challenges of filming both the characters in stop-motion and the animators behind the scenes. The camera features greatly reduced inter-ocular distance and integration with the film's animation systems to bring real and animated worlds together.



This allows the viewer to be placed in the world of the dogs and at their scale, resulting in an immersive virtual reality experience. Headspace Studio provided audio capture and end-to-end sound processing for Isle of Dogs Behind the Scenes (in Virtual Reality).

The experience is slated for release February 16, 2018 on the Google Spotlight Stories app exclusively for Google Pixel phones and the Daydream View headset. Isle of Dogs Behind the Scenes (in Virtual Reality) will be widely available March 2 in VR, 360 and 2D via YouTube and any platform that has the YouTube VR app, including Daydream and Sony PlayStation VR.

Wes Anderson Unveils Isle of Dogs Stop Motion VR Experience at Sundance

Wes Anderson's Isle of Dogs VR Experience Is a Homage to Stop-Motion Animators

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