Enter Now! Digital Video and Video Edge Industry Innovator Awards Return for 2018
Nominate a boss, colleague, customer, industry partner, vendor or even yourself.
Nominate a boss, colleague, customer, industry partner, vendor or even yourself.
Visit our NAB social hub at www.creativeplanetnetwork.com/social and stay up to date with show news.
Join production and delivery expert Philip Nelson for this educational (and free) webinar February 14, 2018.
The media industry is going through a revolution.
A gathering of TV station, group and network technology executives, and pay TV operators, along with internet and enterprise content producers
"(With VR) even though I'm the filmmaker, I'm also a viewer, placed in a 360-degree space."
Nominate a boss, colleague, client, customer, industry partner, vendor, or even yourself. For more information, visit www.newbaymedia.com/innovator.
As consumers of programming content, we have been trained to accept varying levels of video quality depending on the situation or the device we're using.
Ericsson's Merged Reality report says as many as half of early adopters have already increased their video usage in VR.
There's an unfortunate tendency these days to combine virtual reality and 360° video into a single category.
Since the bandwidth used depends on the number of viewers and the duration of video viewed, bandwidth savings can be even higher than those for storage.
Delivering live is more challenging than on-demand, and you only get one shot to get it right.
The latest research on live and on-demand video within the enterprise and for customer experiences
Although no new technology trends emerged, this year's NAB Show was certainly a solid performer.
Interest in streaming at NAB Show this year represented every point on the spectrum.
Virtual reality was the next big thing. Until all of a sudden it wasn't.
"We know how have difficult it is to tell one good story, so try telling 16 or 32 good stories with different endings that will be emotionally impactful. What you want to do, and this is something we took from the world of narrative video games, is to use interactivity to create a higher level of immersion, involvement and emotional attachment to the characters."