The media industry is going through a revolution.
A gathering of TV station, group and network technology executives, and pay TV operators, along with internet and enterprise content producers
Nominate a boss, colleague, client, customer, industry partner, vendor, or even yourself. For more information, visit www.newbaymedia.com/innovator.
As consumers of programming content, we have been trained to accept varying levels of video quality depending on the situation or the device we're using.
Ericsson's Merged Reality report says as many as half of early adopters have already increased their video usage in VR.
There's an unfortunate tendency these days to combine virtual reality and 360° video into a single category.
Interest in streaming at NAB Show this year represented every point on the spectrum.
Virtual reality was the next big thing. Until all of a sudden it wasn't.
"We know how have difficult it is to tell one good story, so try telling 16 or 32 good stories with different endings that will be emotionally impactful. What you want to do, and this is something we took from the world of narrative video games, is to use interactivity to create a higher level of immersion, involvement and emotional attachment to the characters."
If the new content workflow is truly cloud-native — that is, purposely built to operate in the cloud — then it can streamline processes and improve collaboration across all phases of the content lifecycle.