Intel’s VR live-streams of the March Madness games is a sign of the chip giant’s serious investment in the platform, which has also been heralded by the debut of wearable system Project Alloy.
explains, “The Alloy team has been working since 2011 to solve almost every major hardware problem VR manufacturers are dealing with right now. The headset is tetherless, removing VR’s biggest pain point. Also, Project Alloy has inside-out positional tracking—sensors are in the headset, so tracking beacons don’t need to be placed around a room to determine the viewer’s whereabouts. Finally, it doesn’t require a controller to interact with the virtual environment. While wearing Alloy, you interact with cyberspace using your hands, which show up in front of you in the VR image. The visual aspect is rough and somewhat glitchy, but it works.”
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