The Video Ink
highlights three companies who are working to resolve VR's accessibility problems: IMAX, Kitsplit and Stanford's Computational Imaging Lab.
They write, "
Accessibility is key to the success of virtual reality as a content industry. The experience itself has to be available, affordable, and comfortable for consumers in as many demographics as possible. While hardware and software companies generate cutting edge headsets and experiences, others tackle the logistical and technical challenges of making virtual reality accessible to all."
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