2016 will likely be the year of VR and TechCrunch's Sasa Marinkovic examines where the technology, the content creators, and the audience stand when it comes to full deployment and adoption.
He writes, "Customer acceptance and adoption of VR technology will likely resemble the 'bell curve' describing many other technology rollouts, with a tiny percentage of early enthusiasts, the 'early adopters,' growing into a massive swell of mainstream adoption. The real question involves the rate and pace of VR market adoption. Answering this question requires polishing your crystal ball, but we can speculate. It’s likely that VR adoption will be largely governed by how quickly new technology and devices will be — or can be — manufactured. It’s also likely that the demand for new VR technologies will exceed the available supply in 2016."