SMPTE Newswatch’s Michael Goldman writes about the potential for virtual reality entertainment.
He writes, “For the time being, in the entertainment world, gaming remains the only place where interactive VR applications have prospered. In fact, great confusion reigns about proper role or impact of such technology in the long-term for the cinema and broadcast content creation and distribution industries. It can be a perplexing landscape because, among other things, it incorporates questions about how various new broadcast display and distribution advances, such as higher resolution displays, 3D, immersive audio, higher frame rates, greater bandwidth, faster rendering, touchscreen and other interactive technologies might be incorporated and combined into new virtual reality entertainment platforms.”
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