New Review Functionality and Cloud-Powered Shotgun Panel in Maya, Nuke and Other Tools Will Help Artists Go Faster
Los Angeles, CA (August 11, 2015) -- Today at the SIGGRAPH 2015 conference in Los Angeles, Calif, Shotgun Software announced a new set of features and updates, that will make it easier for teams to review, share and provide feedback on creative projects. The upcoming Shotgun release will include new review and approval features and an updated Client Review Site to streamline collaboration and communication within teams, across sites and with clients. Shotgun's Pipeline Toolkit is also being updated with the Shotgun Panel, which will let artists communicate directly with other artists and see only the information relevant to their tasks directly inside creative tools like Autodesk Maya and The Foundry's Nuke, along with a refreshed Workfiles tool to find and navigate to relevant files more quickly.
“These updates address some of the biggest bottlenecks we see affecting our clients today: fluid review and approval pipelines, simple and integrated ways for studios to present their work and communicate securely, and simple and fast ways for artists to reference key info right inside of creative applications like Maya and Nuke so they don’t lose time switching contexts and applications,” said Don Parker, co-founder Shotgun Software and senior product manager, Autodesk. “This will be our second major release this year that focuses on these bottlenecks, and we’re excited to get these new tools into the hands of our clients.”
New Features in Shotgun 6.3:
- Media App Enhancements -- A new global view allows users to easily access and manage media across all of their studio’s projects from one, easy-to-access location in Shotgun. Other improvements include new browsing options, playlists and a preference to launch media in RV, the desktop image/movie player.
- Client Review Site Updates -- Now studios can more quickly invite multiple client contacts to review work, control password options that cover a wider range of security requirements, and collaborate faster with clients by uploading attachments and replying to notes.
- Shotgun Panel inside Maya, Nuke and other artist tools -- Artists now have a simple mini-Shotgun UI directly inside their most commonly used applications giving them quick access to important information and utilities, and the ability to communicate with other artists on their team without having to go out to a web browser. The panel can also be integrated directly into proprietary pipelines, and is customizable to support each studio’s specific workflow.
- Toolkit Workfiles Refresh -- Users can browse, load and save files faster with improved navigation for finding files and getting them loaded.
Shotgun 6.3 was revealed at the Shotgun user group meeting at SIGGRAPH 2015, and will be demonstrated in the Shotgun Booth (#317) throughout the conference, August 11 to 13. Shotgun 6.3 is expected to be available by the fall of 2015, while new Shotgun Toolkit features will roll out next month. Shotgun pricing starts at $30 per account/per month with “Awesome” support, or $50 per account/per month with “Super Awesome” support. For more information, please visit: http://www.shotgunsoftware.com/pricing/.
Shotgun Software, an Autodesk company, builds secure, scalable software for production tracking, review, and asset management. More than 700 creative companies rely on the Shotgun platform, which now includes the RV image/movie player, to provide essential business tools for managers and visual collaboration tools for artists and supervisors, often working globally with distributed teams. Studios of all sizes including DreamWorks, Framestore, Blizzard, Microsoft, Walt Disney, Double Negative and Ubisoft have adopted Shotgun's customizable system and contribute to the ongoing development of its growing ecosystem of applications. www.shotgunsoftware.com.
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