Award-winning immersive entertainment company Felix & Paul Studios is known for breaking new ground in virtual reality—and soon, augmented reality and mixed reality—crafting original narrative interactive experiences such as “MIYUBI,” extensions of top franchises such as “Jurassic World” and “Isle of Dogs,” and in-depth documentary programs such as “The People’s House” which toured the White House with President Barack Obama and First Lady Michelle Obama. Most recently, the studio released the documentary “Traveling While Black,” a stop-motion animation “Gymnasia,” and the first two installments of their “Space Explorers” series. The studio has a highly experienced team of 60, spread across offices in Montreal and Los Angeles, providing end-to-end creative capabilities and proprietary tool development. The team at Felix & Paul Studios has also been using Shotgun for several years to help streamline production management across all projects.

“Our studio is a home for all types of creators, including directors, editors, compositors, interactive designers, technologists, and more,” explained Hans Payer, Lead Pipeline Developer at Felix & Paul Studios. “We create our experiences from end to end, which can present interesting pipeline challenges as multiple people are involved, and navigating different contexts. Shotgun helps us streamline task management and editorial changes for all the different players who need access across our production, compositing, editorial, I/O, integration, audio, and CG departments.”

For Felix & Paul Studios, the post production process begins in Adobe Premiere with the selection of key shots. From there, shots get integrated into Shotgun for other team members to use. Shotgun gives the Felix & Paul Studios production team the flexibility to make changes without impacting other departments. For instance, for live-action experiences, the compositing department delivers the final rendered content but is not directly impacted by editorial decisions; the content may be used in different narrative threads with different timing. Felix & Paul Studios’ proprietary Story Encoder tool is linked into Shotgun and allows artists to produce encoded content for multiple delivery platforms (e.g. Oculus Go, Oculus Rift, Samsung Gear VR, Facebook 360, YouTube 360), with versioned elements and dynamically linked timing based on a chosen story version. Prior to the final encoding, the editorial team can easily identify which shots have changed and avoid re-encoding those which did not. Ultimately the combination of Shotgun and Story Encoder helps the studio minimize errors while saving time.

In addition, the team at Felix & Paul Studios uses the Shotgun Toolkit’s Standalone Publisher tool extensively to validate and secure data, thereby minimizing human and technical errors and saving time on communication between different departments. Shotgun is also used to incorporate metadata from set before footage is ingested, and to validate the ingest as it’s synced.

Felix & Paul Studios is currently working in partnership with TIME on the ISS Experience, a groundbreaking VR experience where astronauts from several countries aboard the International Space Station are spending a year filming their missions, including spacewalks, to provide an unprecedented firsthand look both inside and outside the ISS. Shotgun is playing a key role in the project workflow, making it possible for large amounts of high-res footage to be effectively shared with the team on the ground.

Sebastian Sylwan, CTO and Creative Partner at Felix & Paul Studios, explains: “This project brings the most complex logistics and technical challenges so far for our studio. We designed a workflow that relies on Shotgun to streamlines the tracking, selection, and downlink of footage from the ISS. This enables the entire team on the ground to easily review at all stages of the production chain and only downlink relevant footage, which saves us time and minimizes the use of astronaut time as well.”

Ultimately, the team at Felix & Paul Studios is driven by the powerful sense of place and connection that immersive experiences can provide to viewers – and Shotgun’s capabilities help to keep the studio at the forefront of quality and innovation. To learn more about Felix & Paul Studios, please visit:

About Shotgun

Shotgun Software, an Autodesk company, builds scalable, cloud-based software for review and production tracking. More than 1,600 creative companies worldwide rely on the Emmy award winning Shotgun platform to provide essential business tools for managers and visual collaboration tools for artists and supervisors. Studios of all sizes including Blizzard, Double Negative, DreamWorks, Framestore, Microsoft, and Ubisoft have adopted Shotgun’s customizable system and contribute to the ongoing development of its growing ecosystem of applications.




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