of production company
has ventured where few directors have dared gone -- inside the depths of Santaâ€™s beard! In a :30 spot promoting Oregon Lotteryâ€™s holiday scratch-off game â€œWhatâ€™s In Santaâ€™s Beard?â€? Portland agency Borders Perrin Norrander (BPN) tapped Mothershipâ€™s Nathan Love to create an animated world filled with kooky holiday characters and the potential winnings from playing the lottery game. â€œBeard Worldâ€? breaks today, Nov. 1st. To view the spot, visit:
BPN approached Mothership and Nathan Love with an open creative brief and script outlining the characters and action one would encounter inside Santaâ€™s infamous beard. This open door gave Nathan Love director Anca Risca and her production team free reign to design the environments and characters to their fancy. â€œBorders Perrin Norrander was incredible to work with -- the agency shares the same sense of irreverence as Nathan Love, so we were a perfect match right from the start,â€? said Risca. â€œBPN gave us a lot of trust and was completely open to our interpretation of the creative and design - no matter how â€˜out-thereâ€™ it was. Mothership provided fantastic creative support up until delivery. Everyone shared the same communication goals, allowing my team and I to push the spot to really fun and unexpected places.â€? Set to a whimsical holiday track, the commercial swoops inside Santaâ€™s beard to reveal a snowman in his kitchen, the sink running syrup from a candy cane wall. Next up, a pine tree decorates a man with ornaments, a walrus flosses his tusks, and French hens in red high heels gossip over wine in a hair nest cafÃ©. The spot closes with a cameo of local Oregon legend D.B. Cooper, who in the early â€˜70s infamously stole a suitcase of cash and parachuted out of a commercial Boeing 727, never to be seen again (the Oregon Lottery spot posits where heâ€™s been hiding all along!)
The all-CG spot is rich in detail, with a handcrafted feel and stop-motion-style animation. Risca and her team imagined Santaâ€™s beard as a clay-sculpted world inhabited by characters carved from wood and environments imbued with the look of miniatures. The one continuous camera move, which was inspired by Nathan Love Executive Creative Director Joe Burrascanoâ€™s recent trip to Disneyworld, plays out like an amusement park ride as it takes the viewer through the different â€œroomsâ€? inside the beard. To execute the concept, the team cut storyboards while character designs were being refined, starting with a timed :30 2D animatic, then moving into a more detailed 3D previs during which time they also placed all the beard hairs into the various environments and finalized camera motion. The seamless camera move was split into six different shots, which were edited together concurrent to the compositing phase. Once animation was finished, lighting, rendering and compositing continued until the final look was achieved. A core Nathan Love group of about 10 was tasked with the project, with an additional 20 extra hands coming on board during production. The project began in August and delivered in October. Nathan Love also produced the audio for the spot, working again with sound designer and composer Drew Skinner. Together they have handled their clientsâ€™ audio needs for almost all of their previous work including the Pop Secret and Baskin Robbins campaign, and also their horror short, Blood Trail.
â€œAnca's incredible design sensibility and awesome sense of humor were the perfect fit for this spot,â€? shared Burrascano, who was creative director on the project. â€œEverybody loved working with her. Besides giving our clients a very unique and beautiful commercial, she made the entire process a lot of fun. I can't wait to see what she does next." Added Borders Perrin Norrander Producer Scott Fox, â€œThe work that went into this spot far exceeded everyoneâ€™s expectations. Nathan Love blew us away from the onset of this project.â€?
About Nathan Love
Break out the crayons and beer, because Nathan Love is ready to play! This world-class animation studio is known for creating memorable characters, detailed worlds and engaging narratives, making it a party and inviting your whole crew. Driven by a passion for storytelling, their creative, technical and production capabilities are constantly evolving. Equally at home creating sensational 2D and 3D animation, the studio's talents span all aspects of project creation and production. They are creators of commercial campaigns, original films, super-fun web content, video game projects, merchandise and more. Besides their extraordinary craftsmanship Nathan Love is also fun and inviting to work with, enjoying daily collaborations with leading creatives, live-action and CGI directors, sound designers, composers, web developers and other artists. So next time you're dreaming-up a project, drop your briefcase and join the fun at
, or call +1.212.925.7111.
Mothership creates transmedia advertising, branded content, and entertainment. The creative studio represents top global creative talentâ€”directors, designers, fine artists, animators, individuals and boutiques, who blend live action and computer graphics to create new visual realities. Founded as a sister company to
, Mothership has access to the resources and expertise of a large, established studio. Mothership talent taps into these resources to develop the content, strategies and campaigns that take ideas from concept through completion, to roll out brand experiences across multiple media platforms.
Client: Oregon Lottery Title: :30 "Beard World" Airdate: Nov. 1, 2010 Agency: Borders Perrin Norrander / Portland, OR Creative Director: Terry Schneider Senior Copywriter: Rob Rosenthal Producer: Scott Fox Account Supervisor: Loralee Stapleton Production Company: Nathan Love/Mothership Director: Anca Risca Creative Director: Joe Burrascano Executive Producer: Mike Harry Producer: Derrick Huang Character Designer: Jessica Namnum, Morgan Schweitzer Additional Designers: Sigmund Lamberto, Lizzie Nichols Lead CG Artist: Javier Leon Storyboards: Mario Menjivar, Sigmund Lamberto Animatic: Kael Cabral Animation Lead: Ryan Moran 3D Animator: David Han Rigging Lead: Frank Naranjo Additional Rigging: Atia Quadri Lighting and Rendering Lead: Joji Tsuruga Additional Lighting and Rendering: Isaiah Palmer, Jon Lee Compositing TD: Joji Tsuruga Compositing: Anca Risca, Herculano Fernandes, Isaiah Palmer Texturing Lead: Javier Leon Additional Texturing: Triston Huang, Roland Womack Pipeline Lead: Stephen Mackenzie Pipeline TDs: Mikael Spade, Joji Tsuruga Character Modeling Lead: Mary Ibosh Additional Character Modeling: Javier Leon Prop Modeling Lead: Javier Leon Modeling: Omar Sarmiento del Barrio, Arsen Arzumanyan, Jeff Lee, Bryan Eck, Roland Womack After Effects: Kristjan Zaklynsky Sound Designer: Drew Skinner Music Composer: Drew Skinner Voice-Over Talent: Dennis Samatulski Sound: Digital One / Portland Oregon Sound Mixer: Chip Sloan Voice-Over Talent: Mike Matheson In Both Ears