MONTREAL (March 20, 2012) — Fabric Engine Inc (
), a software engineering company focused on bringing multi-threaded, compiled performance to developers working with dynamic languages, has launched V.1.0 of its high-performance computing platform, Fabric Engine. The server- and client-side Fabric Engine technology is now available to programmers under the AGPL license.
On the desktop, Fabric Engine is well suited for high-performance applications, such as those used in game development, animation, film production, GIS, medicine, and other industries that are greedy for performance. Fabric Engine currently runs as a browser plug-in, and is currently in beta for a Python/QT desktop framework (
On the server and in the cloud, Fabric Engine is well suited for addressing compute-bound problems that require raw execution performance. With node.js, Fabric Engine provides an asynchronous compute model that works well alongside the other services that node provides.
Fabric Engine has been used in 3D animation, facial recognition, image/video processing, remote collaboration on 3D data, GIS visualization, medical visualization and semantic analysis.
“This launch marks the culmination of more than two years of hard work,” says Paul Doyle, CEO and co-founder of Fabric Engine. “We have many ideas of what can be achieved with our technology, but we also look forward to seeing all of the creative directions in which developers push Fabric. With our open-source licensing model, it is easy for developers to get started with Fabric Engine and start building high-performance applications.”
Fabric Engine is now available for download (
) and developers can use Fabric Engine under the AGPL open-source license.