LONDON â€“ March 16, 2009 â€“
Learn how to create artwork required to land a job in the games industry with Escapeâ€™s new classroom-based Games Course. Taught by Simon Fenton, former lead artist at Sony Computer Entertainment London, Escapeâ€™s games course will teach students how to take art direction and create realistic models and environments for games. Using leading technology such as MayaÂ®, PhotoshopÂ®, ZBrushÂ®, CrazyBump and the renowned Unreal engine, this comprehensive 12 week course will equip students with the necessary skills, and a demo reel, for pursuing a job in game development.
The course kicks off March 30 and will be offered fulltime, from 10 a.m. to 5 p.m. at Escapeâ€™s London headquarters. To register or obtain more information, including a detailed course outline, please visit
â€œEscapeâ€™s goal is to focus on teaching the skills our students need to be successful in real production environments,” says Simon Fenton, the course instructor. â€œJunior games artists don’t write code or design levels, which is why we focus on teaching students on how to model, texture and light according to a brief. We also give them a sound grounding in artistic principle and an understanding of the technical limitations a games artist has to work under on a daily basis.”
Escapeâ€™s Games Course will provide in-depth coverage of the following concepts over a 12 week period: Introduction to the User Interface; Animation Basics; Nurbs Modeling; Polygon Modeling and UVs; Introduction to Texture Mapping; Introduction to Lighting and Rendering; Introduction to Video Games; Exteriors and Lighting; Asset Generation; Enclosed Interiors and Advanced Lighting and Organic Modeling with Zbrush. The final week, titled â€˜Project Week,â€™ allows students to finalize their work and put together a customized demo reel.
â€œThis is the perfect course for students interested in learning the fundamental skills required to pursue and secure a job in the games industry,â€? said Paul Wilkes, recruitment director of Escape. â€œNot only does Escapeâ€™s Games Course cover every aspect of creating models and environments for games, it also help students compile their work onto a demo reel, and our recruitment team helps them tailor that reel for specific job applications.â€?
Pricing and Availability
Escapeâ€™s Games Course is fulltime and runs from March 30, 2009 through Sept. 28, 2009. The comprehensive 12 week course takes place Monday through Friday from 10 a.m. to 5 p.m. GMT and is priced at Â£8,500. No prior knowledge of Maya, Photoshop, ZBrush, Unreal or CrazyBump is necessary; however, a basic knowledge of 3D and some familiarity with Photoshop is recommended. For more information on Escapeâ€™s Games Course or to register, please visit
About Escape Studios
Founded in 2002, Escape Studiosâ€™ strong industry alliances and world-class training make them the number one choice for achieving a successful career in the field of computer graphics. By providing both training and reseller support services on todayâ€™s leading visual effects software and hardware, including Maya, Softimage, 3ds Max, modo, Pixar’s RenderManÂ®, ZBrush, Motionbuilder, endorphin, BOXX, HP and more, Escape is uniquely poised to solve technical or staffing requirements faced by todayâ€™s leading production companies. Escapeâ€™s strong recruitment arm with top studios enables its graduates, or â€˜escapeesâ€™, to work on some of the industryâ€™s most high-profile projects such as The Golden Compass, 10,000BC, The Chronicles of Narnia: Prince Caspian, and Harry Potter: The Order of the Phoenix.
Escape Studios is headquartered in London, and recently opened a training and reseller facility in New York. For more information on Escape please visit
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