Game On! CRAS Sound Design Grads Credited On Numerous High End Video Game Productions

Video Game Sound Design One of Five CRAS Program Focuses that Have Helped Students Launch Careers with Acclaimed Gaming Companies
Publish date:

Image 1 caption: Conservatory of Recording Arts & Sciences (CRAS) Surround Sound Studio D. 

Gilbert, Ariz., Sept. 5, 2017 – Gaming companies looking for audio engineers/Integrators, and gamers looking to enter the world of video game production take note…The Conservatory of Recording Arts & Sciences (CRAS;, the premier institution for audio engineering education, has an impressive list of graduates with sound design credits on numerous AAA title video game productions.

“A CRAS education is not just for music, live sound, Film & TV, and broadcast engineering anymore,” said Kirt Hamm, CRAS administrator. “In the world of modern video games, audio is just as important as video. Music, dialogue, environments, explosions, soundscapes, and more play an intricate part of the game, going hand-in-hand with the video aspect of the overall experience. CRAS partnered with Audiokinetic in 2006 and developed the "Make the Sound that Makes the Game" curriculum. For over a decade CRAS has offered its students an education in video game audio design and Integration. As a result, we have many graduates who have made a significant impact on the industry and have been part of some of the biggest game title ever released.”

Sound design and audio integration for video games is part of the CRAS Master Recording Program II. The "Make the Sound that Makes the Game" program includes topics and proficiencies in digital studio system configuration, digital audio workstation control surfaces, advanced digital processing, audio production techniques and complete integration using Wwise. Students learn how to integrate and mix in CRAS’ Surround Sound Studio. Video game audio is taught in CRAS Studio D, a production environment centered in and around integrating music, effects, and sounds into video games. Studio D features the same audio monitoring system as studios such as Skywalker Sound and Chase Productions. In total, CRAS has 13 control rooms that students train in.

CRAS is the first and longest running school to teach the audio middleware Wwise which is the most popular integration solution for video game production. “We worked with AudioKinetic to develop the Wwise online Certification curriculum that thousands have taken to date,” added Hamm. Our students learn from certified Wwise instructors, whom are the best the industry has to offer.”

CRAS grads who have worked on audio for many acclaimed video games include Halo: The Master Chief Collection (Eliot Connors; Sound Designer); Rocket League (Mike Ault; Sound Designer); SMITE (Noah Sandifer; Sound Designer); Halo 5: Guardians;Batman: Arkham City; and Killzone 3 (Kyle Rochlin; Foley Mixer); Dishonored 2 (Dustin Buford; Dialogue Recordist); Uncharted III and Sly Copper IV (Alexandria Terry; Symphony Recording); Fall Out New Vegas (Bawo Ijirigho; Dialog Editor); Resident Evil 7 (Elliot Conners; Sound Designer); Imfamous Second Son (Tyler Graves; Foley Artist); and many more.

“We have many graduate success stories in the gaming industry here at CRAS,” said Dave Kalberg, CRAS Game Audio – Mastering Instructor. “The gaming industry is a multi-billion dollar international market…and growing every year. As a result, there are many career opportunities out there for our graduates. Their CRAS education and drive for success gives them a head start on most others out there competing for these jobs.”

Said CRAS grad Noah Sandifer (SMITE; sound designer), “I’ve been working as one of the lead sound designers for SMITE the last few months and it’s been absolutely incredible. I’ve been designing and implementing sounds into the game engine nearly every day which is a dream come true. I wanted to say thanks (to Dave Kalberg) for encouraging me to pursue video games because if it wasn’t for (his) support, I probably would have fallen back to post production or music which doesn’t have the same hold over my heart. Truly, (Dave’s) involvement in my education really did unlock a whole world I had only dreamed of seeing through gaming news sites. (Dave’s encouragement) was the moment I had decided I couldn’t work in another branch of entertainment with the same passion I have for games.”

Added CRAS grad Dustin Buford (Dishonored 2; dialogue recordist), “You definitely get back what you put into your time at CRAS. The excellent education I received, coupled with tenacity and patience, was vital to my success.”

The 11-month program is designed to allow every student access to learn and train in all of the Conservatory’s studios which are comprised with state-of-the-art audio recording and mixing gear, the same equipment used in today’s finest studios and remote broadcast facilities, including Pro Tools 12, API Legacy consoles, SSL AWS consoles, Studer Vista consoles, and much more. All students must complete a 280-hour industry internship to graduate from the Master Recording Program II that may ultimately lead to industry employment.

For more information on the Conservatory of Recording Arts & Sciences, please visit, contact Kirt Hamm, administrator, at 1-866-757-3059, or email to

About The Conservatory of Recording Arts & Sciences

Based in the heart of The Valley of the Sun with two campuses in Gilbert and Tempe, Ariz., The Conservatory of Recording Arts & Sciences (CRAS) is the country’s premier institution for audio education. The Conservatory has developed a unique and highly effective way to help the future audio professional launch their careers in the recording industry and other related professional audio categories.




Black Box Radian Flex Software-Based Video Wall Platform Earns ISE Best of Show Award

Black Box, an industry-leading provider of pro AV connectivity and signal distribution systems, today announced that the company's Radian Flex software-based video wall platform won an ISE Best of Show Award from AV Technology Europe, a Future Publishing magazine. Of the more than 1,000 exhibitors at ISE 2019, only 15 — including Black Box with Radian Flex — earned this award, which recognizes achievements and innovations in product and service development.


Luxul to Bring Reliability and High Performance to IBS 2019 With Latest Networking Solutions for the Smart Home

Luxul, the leading innovator of IP networking solutions for AV integrators, today announced its technology line-up for the NAHB International Builders' Show (IBS), taking place February 19-21 in Las Vegas. In the Legrand booth SU614, the company will exhibit a wide range of solutions for home builders that deliver reliable, high-performance networks in smart homes, including Gigabit switches; the next generation of wireless controller technology; indoor and outdoor wireless access points (APs); wired and wireless routers; intelligent network power distribution units (PDU); and the Wi-Fi Assurance Program exclusively for builders.


HoverCam's Pilot Series and ClassFusion Learning Platform Land Big Wins at TCEA 2019

HoverCam, a leader in innovative, interactive, and engaging education solutions, announced that the company's digital classroom solutions received three major honors from Tech & Learning at the recent Texas Computer Education Association (TCEA) 2019 Conference in San Antonio. At the show, HoverCam's Pilot 3 digital teaching station received the Award of Excellence in the District category, while the company's new Pilot X podium and ClassFusion software platform both earned Best of Show honors. The awards were presented on Feb. 6 at a special ceremony held at Casa Rio restaurant in San Antonio.


College Football Playoff Uses Veritone's AI and Digital Asset Management Solutions to Enable Richer Media Coverage

Veritone Inc. (Nasdaq: VERI), the creator of the world's first operating system for artificial intelligence, aiWARE™, today announced that the College Football Playoff (CFP) leveraged an expanded deployment of Veritone solutions and services for the 2019 CFP National Championship to give members of the media even faster and richer access to its content resources. In addition to the CFP's Digital Media Hub, a white-label digital asset management portal from Veritone, the CFP also utilized Veritone's Live Event Services and aiWARE artificial intelligence platform for the first time. With aiWARE, the CFP was able to apply artificial intelligence to video footage and still images of press conferences, interviews and other Media Day events to produce transcriptions, automated facial recognition of players and coaches, logo identification, and other tasks enabling expedited and enhanced coverage of the 2019 College Football Playoff National Championship. For the first time, the CFP was able to make Media Day press conference clips and images available for search and immediate download within minutes of delivery. Following the success of this deployment, CFP has renewed its agreement with Veritone through the 2020 championship game in New Orleans.