AR, VR and MR Market Predicted to Reach $30 Billion Over Next Decade
New report was released from analysts at IDTechEx.
TIME’s New AR App Is a Devastating Look at the Deforestation of the Amazon
The app follows a team of journalists as they meet the indigenous people of the Amazon fighting the illegal logging and severe threats to...
New Yorker AR Experience Uses AI To Unlock the Thoughts of Inanimate Objects (VRScout)
“Ever wonder what the banana in your kitchen might be thinking? ‘Animate Objects’ is the latest feature available in the New Yorker app that...
New Report Predicts Augmented and Virtual Reality Will Be as Common as Smartphones in the Workplace
New data suggests that tech-savvy consumers inside the workplace, not corporate IT managers, hold the keys to accelerating enterprise adoption of major technologies like...
Ncam appoints Mike Ruddell as Global Business Development Director for Sports and Broadcast markets
Ncam Technologies, the leading developer of real-time augmented reality technology for the media and entertainment industries, has announced the immediate appointment of Mike Ruddell...
Big Growth in Education for AR, VR Expected by 2023
Challenges moving forward include the price of headsets.
‘Hacking the Heist’ Replaces Stolen Artworks With AR Versions
An app leverages augmented reality to digitally place stolen paintings back in their frames.
‘Enter the Room:’ Augmented Reality Meets the Reality of Wartime
“With augmented reality, we can create immersive experiences that showcase the humanitarian situation in a new and deeply moving way."
Four AR and VR Projects That Point to the Future of Education
NYC Media Lab took a look at some projects during its Exploring Future Reality conference
U.S. Army to Employ AR for Synthetic Training Environment
There is a difference between training for combat and a soldier’s first experience in it, but the U.S. Army is seeking to help diminish...
Immersion Learning: Advances in Virtual Reality and 360° Video
There's an unfortunate tendency these days to combine virtual reality and 360° video into a single category.
The Mill, Epic Games Collaborate on Real-Time Augmented Reality Project
Short film “The Human Race” fuses real-time VFX and live action imagery.