MPC Licenses FabricSG and Splice to Customize Production Pipeline
Customizable Frameworks and Powerful Coding Language Enable Speedy Development of 3D Apps and Add-Ons; To Be Deployed Across Worldwide Network
Montreal, Canada (December 3, 2013) – Today
(formerly Fabric Engine Inc) announces that award-winning VFX studio
(MPC), a division of Technicolor, has purchased a global site license of Fabric Engine, a development platform for building high-performance tools and applications for use in production.
MPC will be using Fabric Splice (an API for creating tools within other applications) to augment their existing pipeline, and Fabric SceneGraph (a standalone framework for building complete applications) to build next-generation tools that fully leverage modern hardware.
“We expect our use of Fabric Engine to transform the productivity of our developers and technical artists,” said Nick Cannon, Global Director of Technology for Film. “This will allow us to develop tools that we previously did not have the time to write and ultimately will dramatically improve the productivity of our artists through higher performance tools. The capability of Fabric to immediately scale with new hardware enables us to take advantage of the raw performance available from our multi-core CPUs and GPUs without refactoring our tools.”
MPC originally planned to write a next generation application framework that would take the company into the next stage of VFX making. But after they started reviewing FabricSG, they found the performance and design lined up so well with what they wanted that it made much more sense to partner with Fabric Software and build next-gen applications on top of the Fabric Engine framework.
“What our TDs really need is a simple environment to write their tools in, and Fabric Splice is perfect for this,” said Damien Fagnou, Global Head of Software. “We have always used scripting at MPC because our TDs and developers love the simplicity of it. The programming workflow for scripting makes for very fast iterations, but too often the runtime speed is not good enough. Now with Splice we can have the ease of use of scripting with the speed of a compiled language like C++.”
“In order to succeed, application frameworks need the right support and vision behind them,” added Fagnou. ”We have been so pleased with the team at Fabric Software, their passion and commitment to the framework really shows and we can't wait to work even more closely with them in the future!”
More thoughts on why MPC chose Fabric Engine can be seen in this
About Fabric Engine
Fabric Engine is a framework for building custom 2D and 3D applications for production pipelines. It is designed to be accessible to TDs familiar with Python and Qt, as well as programmers that looking for ways to properly leverage the power of modern hardware in their tools. With Fabric Engine as the base, developers can quickly create a wide range of high-performance applications – including animation tools, image and video processing, real-time rendering, motion capture processing, simulation and much more.
About Fabric Software
Fabric Software is a software engineering company founded in 2010 in Montreal, Canada by a group of well-known developers from Softimage and Autodesk. Known for their work on CAT and ICE, the team has a collective expertise in parallel computing, hardware optimization, software architecture, design, animation, rendering and production workflows. They are now applying their collective experience to Fabric Software and its FabricSG Platform. For more information, visit: