Autodesk and EA Groom Next Generation of Digital Media Leaders

Author:
Publish date:

New Project Design Workshop Part of Canada’s First Digital Media Masters Degree Program

Vancouver, B.C., Canada, Jan. 22, 2008 — Autodesk, Inc. (NASDAQ: ADSK) and Electronic Arts, Inc. (NASDAQ: ERTS) are today introducing a new project design workshop for Canada’s first Masters for Digital Media (MDM) Program at Great Northern Way Campus in Vancouver, British Columbia. As part of the 20-month MDM Program, the workshop will equip students with techniques to plan and manage digital media projects in their academic and professional careers. Glenn Entis, senior vice president at Electronic Arts, and Autodesk Fellow Tom Wujec developed the curriculum and will be teaching the workshop. Following the workshop, student teams will be equipped to work on industry funded digital media projects that include: multi-player online game development; the creation of next-generation digital social networks; the 3D graphical visualization of a sustainable ocean ecosystem; and a 3D virtual ride on the Canada Line – the expanded rapid transit system which will be in place for the Vancouver 2010 Winter Olympics. “Our goal is to shape the next-generation of digital media leaders,� said Dr. Gerri Sinclair, executive director of the MDM Program. “We’re collaborating with industry luminaries such as Electronic Arts and Autodesk, so that the students can benefit from their forward thinking. The project design workshop will give students the tools they need to manage real-world digital media projects.� During the two-day workshop, students will map out the stages of their semester-long digital media projects. The workshop’s collaborative framework will provide more than 20 techniques to design and plan digital media projects, understand client and end user requirements, and generate a comprehensive production plan. Encouraging teamwork and critical thinking, students will use visual communication tools and techniques to explore topics and present key learnings. EA’s Entis said, “I’m very excited about leading this workshop. There’s a clear need for better planning of digital media projects, particularly with the rapid pace of technological change. The right pre-production planning can make or break a project.� Autodesk’s Wujec added, “Autodesk’s knowledge and experience in multiple industries, including entertainment, automotive design, manufacturing and building, complement Electronic Arts’ approach to thinking more broadly about digital project planning. There’s growing demand for rigorous pre-production planning and visual communication throughout digital media projects. With this workshop, we’re helping tomorrow’s digital media leaders design better projects and arrive at the best choices in less time. At the heart of this emerging innovation practice is the art of making ideas visible.� About the Masters for Digital Media Program at the Centre for Digital Media, Great Northern Way Campus Launched in September 2007, the Masters for Digital Media Program is an innovative, full-time professional Masters Degree Program. It offers students team-based experiences focused on project learning in close collaboration with the international digital media industry. Housed in the Centre for Digital Media at Great Northern Way Campus, the MDM is a 20-month program, and includes a paid summer internship. Great Northern Way Campus (GNWC), established in 2001, is an educational innovation; a collaborative university campus environment that combines the strengths of four leading academic institutions: University of British Columbia, Simon Fraser University, Emily Carr Institute of Art + Design and British Columbia Institute of Technology. The MDM Graduate Degree bears the seals of these four academic partners. About Electronic Arts Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA SPORTS BIG™ and POGO™. In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is

www.ea.com

. More information about EA's products and full text of press releases can be found on the Internet at

http://info.ea.com

. About Autodesk Autodesk, Inc. is the world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art digital prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit

http://www.autodesk.com

. Autodesk and AutoCAD are registered trademarks or trademarks of Autodesk, Inc. in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. # # #

Related

BlackBox-Radian

Black Box Radian Flex Software-Based Video Wall Platform Earns ISE Best of Show Award

Black Box, an industry-leading provider of pro AV connectivity and signal distribution systems, today announced that the company's Radian Flex software-based video wall platform won an ISE Best of Show Award from AV Technology Europe, a Future Publishing magazine. Of the more than 1,000 exhibitors at ISE 2019, only 15 — including Black Box with Radian Flex — earned this award, which recognizes achievements and innovations in product and service development.

Luxul_XMS-1208P

Luxul to Bring Reliability and High Performance to IBS 2019 With Latest Networking Solutions for the Smart Home

Luxul, the leading innovator of IP networking solutions for AV integrators, today announced its technology line-up for the NAHB International Builders' Show (IBS), taking place February 19-21 in Las Vegas. In the Legrand booth SU614, the company will exhibit a wide range of solutions for home builders that deliver reliable, high-performance networks in smart homes, including Gigabit switches; the next generation of wireless controller technology; indoor and outdoor wireless access points (APs); wired and wireless routers; intelligent network power distribution units (PDU); and the Wi-Fi Assurance Program exclusively for builders.

HoverCam_Pilot3

HoverCam's Pilot Series and ClassFusion Learning Platform Land Big Wins at TCEA 2019

HoverCam, a leader in innovative, interactive, and engaging education solutions, announced that the company's digital classroom solutions received three major honors from Tech & Learning at the recent Texas Computer Education Association (TCEA) 2019 Conference in San Antonio. At the show, HoverCam's Pilot 3 digital teaching station received the Award of Excellence in the District category, while the company's new Pilot X podium and ClassFusion software platform both earned Best of Show honors. The awards were presented on Feb. 6 at a special ceremony held at Casa Rio restaurant in San Antonio.

Veritone_CollegeFootballPlayoff

College Football Playoff Uses Veritone's AI and Digital Asset Management Solutions to Enable Richer Media Coverage

Veritone Inc. (Nasdaq: VERI), the creator of the world's first operating system for artificial intelligence, aiWARE™, today announced that the College Football Playoff (CFP) leveraged an expanded deployment of Veritone solutions and services for the 2019 CFP National Championship to give members of the media even faster and richer access to its content resources. In addition to the CFP's Digital Media Hub, a white-label digital asset management portal from Veritone, the CFP also utilized Veritone's Live Event Services and aiWARE artificial intelligence platform for the first time. With aiWARE, the CFP was able to apply artificial intelligence to video footage and still images of press conferences, interviews and other Media Day events to produce transcriptions, automated facial recognition of players and coaches, logo identification, and other tasks enabling expedited and enhanced coverage of the 2019 College Football Playoff National Championship. For the first time, the CFP was able to make Media Day press conference clips and images available for search and immediate download within minutes of delivery. Following the success of this deployment, CFP has renewed its agreement with Veritone through the 2020 championship game in New Orleans.