Vicon and Imaginarium Studios raise the motion capture game for Ryse: Son of Rome

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Oxford, UK, 5 December 2013 -- Vicon, the motion capture technology specialists for the entertainment, defence, life sciences and engineering industries and The Imaginarium, today announced that Vicon’s T-Series motion capture cameras were behind the outstanding character realism in new game Ryse: Son Of Rome. Ryse: Son of Rome is a third-person action adventure developed by Crytek and published by Microsoft Studios as an Xbox One exclusive launch title. The story is described as ‘an epic tale of revenge, spanning an entire lifetime’ with the visual effects universally praised for realism. Nick Cowen said in a Ryse: Son of Rome review for Computer and Video Games: ‘Visually, Ryse is something close to awe-inspiring’. The Imaginarium, a London-based studio, integrated the T160 cameras with Blade 2 – Vicon’s innovative data capture and data processing software. The developers ran the real-time Blade solution in Crytek’s proprietary game development solution CRYENGINE, using the in-game assets to supply the highest quality visualisation possible for the creation of the game and its characters. ‘Vicon's high-resolution cameras have enabled us to capture large volumes of highly detailed performance, be it dynamic stunt effects or nuanced drama scenes. Using Blade 2 we were able to offer Crytek the most faithful real-time visualisations of their performers yet,’ said Rich Holleworth, CTO, The Imaginarium Studios. He continued: ‘The Maturity of Vicon's T-Series hardware and innovation with Axiom have proved a very powerful combination to enable our clients - and our own – next-generation storytelling.’ Imogen Moorhouse, CEO, Vicon commented: ‘All 15 hero characters were given full performance capture with the same detail as the lead character, Marius. This is a great example of the flexibility, accessibility and performance that studios of any size can now access and the ambitious creativity that can be achieved as a result.’ About The Imaginarium Studios The Imaginarium harnesses the power of Performance Capture to fuel a new generation of storytelling in film, television and videogames. We bring life to characters in ways that their creators and their audiences alike could previously only dream of. The studio is the brain-child of Andy Serkis and Jonathan Cavendish, who joined forces in 2009 to pursue their vision of combining an integrated Performance Capture facility with a cutting edge development and production studio. The Imaginarium opened its doors in 2011 and has already provided Performance Capture services for major international films – most recently Rise of the Planet of the Apes. We are also developing a wide range of our own film & television projects, games and other digital applications. The Imaginarium’s central London studio base acts as a magnet to the international film community as well as providing a development and production base for writers, filmmakers and creatives from all over the world.

About Crytek Crytek GmbH (“Crytek”) is an independent company at the forefront of the interactive entertainment industry, and is dedicated to pushing the boundaries of gaming by creating standout experiences for consoles, PC, mobile devices and games-as-service using their cutting-edge 3D-Game-Technology, CRYENGINE®. The company’s headquarters are in Frankfurt am Main (Germany). Crytek also has studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Nottingham (UK), Shanghai (China), Istanbul (Turkey) and Austin (USA). Since its foundation in 1999, Crytek has consistently been recognised for excellence in its field, earning accolades such as the 2011 Develop Award for Best Independent Studio, and two Red Dot Design Awards (in 2010 and 2013). Its multi-award winning games include Far Cry®, Crysis® (awarded best PC Game of E3 2007 and Best Technology at the 2008 Game Developers Choice Awards), Crysis Warhead® (awarded Best Graphics Technology at IGN Best of 2008 Awards), Crysis® 2 (awarded Best Shooter of E3 2010 and Gamescom 2010), Crysis® 3 and Warface (awarded Best Social/Casual/Online Game of Gamescom 2012). For more information, please visit

. About Vicon Academy Award®-winning Vicon is the world’s largest supplier of precision motion tracking systems and match-moving software. It serves customers in CG animation, film, visual effects, computer games, broadcast television, as well as engineering and life sciences industries. Vicon is a subsidiary of OMG (Oxford Metrics Group - LSE: OMG), plc., a group of technology companies that produces image understanding solutions for the entertainment, defence, life sciences and engineering markets. Other holdings include: 2d3, a manufacturer of specialised image understanding software for defence applications; Yotta, a provider of software and services for infrastructure asset management; and OMG Life, a new consumer subsidiary. Among many others, Vicon and OMG global clients include: Entertainment: Audiomotion, The Imaginarium, Quantic Dream, SEGA, Konami, Activision, Sony, Dreamworks, ILM and USC Life sciences: Nuffield Orthopaedic Centre - Oxford, Headley Court, University of Western Australia, Adidas, Digital Human Research Centre - Japan, Gillette Children’s Specialty Healthcare, Shriners, Marquette, UMich and Red Bull Engineering: European Space Agency, BMW, Council for Scientific and Industrial Research – South Africa, ETH Zurich, Korea Institute of Ocean Science and Technology, NRL, UPENN GRASP, MIT, Ford and General Motors For more information about OMG and its subsidiaries, visit:










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