announced that an upgrade to CINEMA 4D is available. CINEMA 4D R8.5 provides a host of new features for the basic CINEMA 4D package and the Advanced Render module.
The latest incarnation of CINEMA 4D offers many long-awaited features, including notable improvements to the material system and enhancements that open a floodgate of character animation possibilities. CINEMA 4D R8’s efficient workflow has now fully extended to the material system, with full integration of the SLA shader set. The addition of smarter, faster bones and FBX import/export capabilities provide a host of character animation opportunities. Numerous other improvements including the new BetterBoole modeling tool round out this outstanding upgrade.
Owners of CINEMA 4D’s Advanced Render Module also benefit from powerful new rendering features at no additional cost. Make renders more realistic than ever before with sub-surface scattering, vector motion blur and object-based global illumination.
More Efficient Material Editor
The more efficient material editor of CINEMA 4D 8.5 now replicates the Attributes Manager, with complete interactive control over material properties. Break away from the shaded sphere with new material previews based on other primitives. Each material preview can be freely rotated by dragging in the preview, can be sized from small to huge and can display animated textures within the preview. Previews can even be split into their own non-modal dialog. Organizing the Material manager is even easier because each material’s preview options are saved individually, so you can choose the preview that best represents the material itself.
The SLA shaders that have been included since Release 7 are now fully integrated into CINEMA 4D’s non-modal scheme, with interactive adjustment of every parameter. Gain even more control with complete access to SLA through CINEMA 4D’s node-based XPresso interface.
New shaders have been added to Release 8.5 to complement the amazing power of SLA.
Make waves with CINEMA 4D’s new Ripple-Shader, which automatically deforms your object based on object- or particle-collisions.
The new Spline shader lets the user project a spline onto a surface. This spline can either be stenciled out of the surface, or filled with a completely different texture or shader.
With the Layer shader, you can stack multiple images, shaders and effects using multiple mix modes in a familiar interface.
Based on the DirtyNUTs plugin for CINEMA 4D, the Dirt shader places dirt, dust or other textures on exposed areas of an object.
The Bake Texture feature creates an image representing the shading, illumination and shadows affecting a polygonal object. This texture can replace the shader tree and lighting model to speed render times, or can be used in game engines and other 3D programs to accurately represent the original shading of the object.
Following a highly-successful public beta, Better Boole has now been improved with feedback from users and integrated into CINEMA 4D 8.5. This powerful modeling tool provides faster and more accurate Boolean operations. Booleans now use quadrangles when possible to eliminate shading errors and facilitate additional modeling operations.
FBX Format and Smart Bones
CINEMA 4D 8.5 opens new doors with support for FBX, a file format by Kaydara that’s quickly becoming the standard for 3D file exchange.
Using this format, CINEMA 4D can import and export not just geometry, but also materials, bones, animation and other scene data. The FBX format is supported by many 3D applications including Kaydara’s Motionbuilder character animation package. Users can also now utilize extensive motion data libraries available in FBX format.
CINEMA 4D’s new Smart Bones improve performance and provide better compatibility with other applications using the FBX format. Bones are now faster and more accurately deform character geometry.
CINEMA 4D 8.5 offers improved compositing features to enhance your post-render experience.
CINEMA 4D’s unique ability to export multiple render passes and other scene data directly to Adobe After Effects™ has been enhanced. Post Effects can now be rendered as a separate pass to further adjust their effect on the image in your favorite compositing application. The new Camera Mapping texture projection mode offers distortion-free projection of textures from the Camera’s viewpoint.
Advanced Render Module features in CINEMA 4D 8.5
Renders will look more realistic than ever before with the addition of subsurface scattering. This amazing feature simulates the scattering of light beneath the surface of objects to more accurately represent materials such as wax, fluids, jewels, organic materials and skin. Subsurface scattering is implemented in the Advanced Render Module of CINEMA 4D 8.5 as a standard 2D shader for ease of use and integration with other CINEMA 4D features.
Vector Motion Blur
CINEMA 4D’s new Vector Motion Blur provides speedy blurring of virtually any motion. This new approach to motion blur in CINEMA 4D provides a pleasing alternative to object and scene motion blur. This third blurring type stems from the 2D graphics arena, and blurs objects based on their motion vector. Because Vector Motion Blur is based on the optics of an actual camera, the blurring realistically represents the velocity of the object and the shutter speed. Implemented as a true post effect, Vector Motion Blur can be rendered to a separate pass and provides several options for compromising true optics in favor of a desirable image.
Object Global Illumination
CINEMA 4D’s Radiosity solution has received numerous accolades for speed and render quality, but the Global Illumination model required that animations be rendered in stochastic mode. Object GI makes it possible to eliminate the noisy appearance of stochastic mode by rendering animations in normal mode.