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‘Billy Lynn’s Long Halftime Walk’ Editor on How the Movie Represents a Paradigm Shift

"The way we’re used to thinking about shooting is you go out and shoot a bunch of frames and then you go into a theater and you project those frames, but here the paradigm was different."

Editor Tim Squyres continues his longtime collaboration with director Ang Lee (he’s edited all but one of his feature films), with their latest work Billy Lynn’s Long Halftime Walk.

The film is told from the point of view of 19-year-old private Billy Lynn (newcomer Joe Alwyn) who, along with his fellow soldiers in Bravo Squad, becomes a hero after a harrowing Iraq battle and is brought home temporarily for a victory tour.  Through flashbacks, culminating at the spectacular halftime show of the Thanksgiving Day football game, the film reveals what really happened to the squad – contrasting the realities of the war with America’s perceptions. 

The film is the first to be shot in 4K 3D and at 120 fps, even though most theaters don’t yet have the necessary equipment to screen it that way.

“The way we’re used to thinking about shooting is you go out and shoot a bunch of frames and then you go into a theater and you project those frames, but here the paradigm was different,” Squyres tells Where to Watch. “It’s really more that in shooting you’re collecting a lot of data and you can use that data to generate many different looks. We can project this film now in a way that it looks like it was shot at 24, we can make it look like it was shot at 60, we can make it look like it was shot at 30, or 40, and we can mix all those different looks in the same show. So right now most theaters can do 120 frames per second 2D, and they’re planning a release that way…and most theaters can do 60 frames per second 3D. So those are our primary release formats. They’re all the same edits, they’re all the same cuts, but you have to prepare them differently. “

Read the full story here.

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