Based on Alex Gibney’s documentary Zero Days, the Zero Days VR experience allows users to explore the covert world of classified cyberweapons and intelligent malware. Created by immersive media studio Scatter, this interactive documentary uses virtual storytelling tools to provide a first-person perspective of the Stuxnet computer virus.
“How can you make a documentary where the lead character is code?” asks director Yasmin Elayat. “By using custom tools, we’ve been able to re-create the Stuxnet narrative in a new way, visualizing the invisible world of cyberwarfare with techniques native to the medium of VR.”
In Zero Days VR, viewers are guided through a series of classified worlds—from the NSA headquarters, where you hear the testimony of an informant, into the underground Iranian nuclear facility infected by the virus—before traveling into the heart of the virus itself.
Created using a video game engine and optimized for “six degrees of freedom” positional tracking, Zero Days VR combines real-time generative visualizations with live-action volumetric video filmed with DepthKit.
This hybrid format, explains James George, CEO of DepthKit, allows “interactivity while staying true to the project’s purpose as a documentary conveying real people and true events.”