Autodesk, Inc. has announced the 2013 versions of its Digital Entertainment Creation (DEC) software and suites, used by leading artists working in film, game development, television and advertising. The new releases improve consistency and interoperability between applications, making it even easier for artists to take advantage of powerful new and enhanced creative features.
“Creative artists want to work at the speed of thought,” said Marc Petit, Autodesk senior vice president, Media & Entertainment. “They need software that enables them to explore new concepts, iterate and refine their ideas. The 2013 releases of our Entertainment Creation Suites provide rich visual feedback earlier in the creative process and allow artists to work in their favorite tools by making it easier to move between multiple applications. Autodesk is also removing technical barriers to the creation of believable characters by providing new simulation tools for realistic cloth, hair and crowds.”
“Entertainment companies are seeking out new ways to standardize and optimize their workflows, better manage increasing project complexity, and take full advantage of globally distributed production resources,” added Petit. “Autodesk is working closely with the leading studios in the film and games industries to develop and package workflows that address these challenges into our Entertainment Creation Suites.”
Expanded Suites Deliver More Powerful Toolsets
Autodesk extended its suites offering with the new Autodesk Entertainment Creation Suite Ultimate edition. This suite contains both Autodesk 3ds Max 2013 and Autodesk Maya 2013 animation software, together with Autodesk Softimage 2013 3D animation and visual effects software, Autodesk Mudbox 2013 3D sculpting and painting software and Autodesk MotionBuilder 2013 real-time virtual production and motion capture editing software.
All editions of the Autodesk Entertainment Creation Suites now also include Autodesk SketchBook Designer 2013 concept art software. This product enables artists to explore and present new ideas for characters, props and environments using an intuitive hybrid paint and vector toolset.
Enhanced Interoperability Provides Greater Flexibility
Building on the existing data exchange workflows, the Autodesk Entertainment Creation Suites 2013 offer a variety of new features to further enhance interoperability between products:
· Live character streaming between MotionBuilder and Maya provides an efficient way to previsualize a retargeting result in the final Maya scene before transferring the data between applications.
· More consistent hotkeys make it easier for Maya artists to navigate viewports in the 3D suite applications, and help artists familiar with 3ds Max to get up to speed with Softimage faster.
· The enhanced, consistent F-Curve Editor within 3ds Max, Maya, Softimage and MotionBuilder now offers consistent functionality, helping animators transition between these applications more smoothly.
· Autodesk HumanIK Interoperability with CAT (Character Animation Toolkit) provides a single-step, round-trip workflow to transfer 3ds Max CAT bipedal characters between 3ds Max, Maya and MotionBuilder.
· Enhanced interoperability between Maya and 3ds Max enables artists to move 3D data between the applications in a single step.
Autodesk 2013 Software Helps Power Creativity, Enable Collaboration and Manage Data Complexity
Products contained within the Autodesk Entertainment Creation Suites 2013 have also been updated to offer new creative toolsets, more interactive viewports and workflow enhancements that help artists collaborate, manage complexity and move data through their pipeline more efficiently:
· Autodesk Maya 2013 software delivers powerful new toolsets for dynamic simulation, animation and rendering that offer new levels of creativity, while everyday productivity enhancements help artists work faster. In addition, the Open Data initiative introduced in Maya 2013 offers tools to help facilitate parallel workflows and better complexity handling.
· Autodesk 3ds Max 2013 software delivers ActiveShade support in the NVIDIA iray renderer; a new render pass system; and enhanced interoperability with Adobe After Effects and Adobe Photoshop software. The 2013 version also offers new tools for motion graphics, 3D animation, and simulation.
· Autodesk Softimage 2013 software delivers a new high-fidelity interactive environment and powerful new creative toolsets that include a new CrowdFX simulation feature set, along with enhanced modeling, animation, physics, and selection tools.
· Autodesk MotionBuilder 2013 software helps production teams more reliably acquire, aggregate and refine data, and offers a new nonlinear editing paradigm for Virtual Production. Highlights are the option to record live motion capture data directly to disk, a flexible new HUD (heads-up display), a floating viewer and support for broadcast WAVE files.
· Autodesk Mudbox 2013 software helps artists create complex production-ready scenes with greater ease, with the Gigatexel engine and the ability to work efficiently with significantly more objects. In addition, Mudbox 2013 offers new multipurpose curves, support for edge sharpness data and enhanced interoperability with Adobe Photoshop software.
Autodesk also announced the 2013 version of its Autodesk Flame Premium software, which combines high-end visual effects and finishing tools with real-time color grading in a single solution. The 2013 version features:
· More creative and technical tools for advanced compositing and 3D relighting
· Interactivity enhancements in Action for an even more fluid creative experience
· Improved 3D tracking workflow for greater flexibility and control when positioning compositing elements in a scene
· Enhanced grading capabilities including new color grading presets to get started on look development, new media export workflow and Tangent Element modular control panel support