Visual effects supervisor Rich Moore talks to FXGuide about the challenges of creating three different video game environments for the digitally animated film Wreck-It Ralph. He says, "One of the biggest challenges was the different worlds, mostly because they were so different in design language. For each one we had this notion that you had to feel you went into one Cineplex and then came out and went into another one. It was something John Lassetter was very specific on – he wanted each world to feel very unique and very different."
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