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Three Best Practices From VR Implementation Across Departments

Professors across many disciplines are embracing VR technology as an integral part of their learning tools

BETHESDA, MD.—Virtual reality is a hot topic these days and the education field is one of the largest areas of interest. However, many still aren’t sure exactly how it can fit into certain departments, instead thinking its more fitted to courses like computer science or media. To help different departments realize how they can take full advantage of VR, eCampus News—in addition to providing examples of VR uses by different educational institutions—is sharing what it feels are three best practices for using VR: Link VR content to course outcomes; do a proof-of-concept app first; and get buy-in at the highest levels.

To find out more about these tips, read the full article on eCampus News.