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This section of Creative Planet Network, "The Wire", contains original press releases issued by various companies and industry organizations. The releases are not reviewed or edited by the editorial staff of Creative Planet Network News. For information and access, forward your name and email address to thewire@creativeplanetnetwork.com.


Luxology to Showcase modo 601 at GDC 2012

2012-03-05 12:08:54

Luxology to Showcase modo 601 at GDC 2012 Gamer-Focused Features on Display in Intel Booth (#1024); Wes McDermott to Discuss modo to Unity Workflow Best Practices
MOUNTAIN VIEW, Calif. — March 5, 2012 — This year at the Game Developers Conference (GDC) 2012, Luxology will be showcasing modo 601, the brand new version of its award-winning 3D content creation software in the Intel Booth (#1024). Additionally, modo 601 will be featured in a Unity Developer Day session entitled “Content Creation for Unity Using modo” at11:00am-11:30am on Tuesday, March 6th. Another Unity-focused modo demonstration will take place the following day from 10:30-10:55am in Unity’s booth (#1416). John Hayes, Senior Character Artist for SanZaru Games and Unity user Wes McDermott will participate in these demonstrations along with members of Luxology staff.
New Features for Game Development in modo 601
The recently released modo 601 is optimized for game development. With the new Topology Pen tool and a specialized environment for retopology modeling, game developers do not have to rely on a separate tool for creating clean low poly meshes on top of scans or sculpted models. The automatic preservation of UV's functionality now available in modo 601 lets modelers maintain uninterrupted focus during modeling operations without having to pause to fix UV maps. The new Mesh Cleanup tool further automates model preparation by removing floating vertices, discarding one or two point polygons, eliminating co-linear vertices, fixing face normals, merging discontinuous UV's and unifying polygons. And now, beyond being a modeler and texture baking tool for game development, modo 601 has opened up the door to character animation with powerful new skeleton building tools, a flexible system of deformers, and full-body inverse kinematics.
To schedule a meeting with Luxology or to view a demonstration of modo 601 or other Luxology products during GDC, please contact Immanuel@luxology.com.
About modo modo® is the unique, artist-friendly 3D software from Luxology that combines modeling, sculpting, painting, rendering and animation functionality in a fused workflow. modo is at the center of a worldwide community of artists and designers working in game development package design, film and broadcast, architectural and design visualization, advertising and education. modo accelerates the creation of world-class models, animations and ultra high-quality renderings, while providing a highly intuitive working environment that encourages “artistic flow.” Ready-to-use content and intuitive online documentation flattens the learning curve. modo 601 runs on PCs and Macs (32 and 64 bit) and smoothly integrates into existing tool pipelines.
About Luxology Based in Mountain View, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002, by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is celebrating its 10 year of innovation. More information on the company, its licensable Nexus technology, its flagship product modo® and a gallery of work from the active modo community is available online at www.luxology.com.