Archive of the Case Studies Category

From Directors Reels to Website Management, Simian Helps Aero Film Reach New Heights

Los Angeles — Aero Films executive producers Lance O’Connor and Skip Short constantly seek ways to up their game. Their company has an enviable roster of A-list directors and is ranked among the country’s most successful producers of television commercials. Not ones to rest on their laurels, they recently launched a bi-coastal post production division, Aero Studios, that offers editorial, visual effects and animation services. As a result, the company is steadily extending its reach beyond traditional television advertising into long form content, web media and other emerging platforms.

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Imagineer Systems’ mocha Key to TRIXTER’s 3D Conversion Pipeline

Since 1998, TRIXTER has been creating outstanding visual effects and digital character animation for feature films, television and commercials. From the early days, TRIXTER established itself as a major player in the field of emotive character animation, both for fully computer generated animated features as well as live-action productions. Over the past few years, TRIXTER has expanded its expertise by branching out into visual effects and has recently accomplished some outstanding work for German and international projects such as Percy Jackson, Lilly The Witch, Iron Man 2, Narnia 3, X-Men: First Class, Journey 2, Captain America and many more.

Today, TRIXTER is unique in its ability to provide quality digital production for live action and animated features, in mono or 3D stereo. Whether it be key framed computer generated creatures or motion capture driven performances, matte paintings or FX work, TRIXTER has the experience and talent to deliver work of the highest standards. Its community of innovative digital artists and computer technologists collaborate creatively with filmmakers, helping them to bring their vision from the storyboard to the theater and delight audiences around the globe. TRIXTER has offices in Munich, Berlin, Los Angeles and Toronto.

Imagineer Systems’ Ross Shain recently spoke with Michael Habenicht, Compositing TD for TRIXTER, and talked extensively about their innovative and highly acclaimed stereo 3D and visual effects projects from this past year. They also talked about mocha and the role it played in their pipeline.

Imagineer: Can you tell us about recent projects TRIXTER has worked on, the challenges you faced and how you overcame them? We understand that you used mocha fairly extensively on many tough projects; what can you tell us about your experiences?

Michael: mocha has been used extensively on all projects at TRIXTER this year, ranging from stereo conversion for “Green Lantern” to VFX for “X-Men: First Class,” “Captain America: The First Avenger,” and “Journey 2: The Mysterious Island.” mocha’s Planar Tracker and roto capabilities were heavily relied on for these films!

Imagineer: Tell me a little about your pipeline and the other software you use. How does mocha integrate into your workflow? 

Michael: We use Nuke for all the compositing here at TRIXTER. mocha integrates really well as it is only a matter of exporting to the clipboard and then pasting directly in Nuke. Also the new features since Nuke 6.2 was released that allows us to export only the keyframes for shapes, instead of having to “bake” every frame, really improves the workflow and speeds things up. So much can be done in mocha that, once we export to Nuke, there’s little back and forth for final adjustments – and that’s another huge time saver!

Imagineer: How many shots were tracked with mocha, and how did mocha assist the process?

Michael: Well, I would say nearly every shot gets tracked with mocha at some point in the process – mocha touches everything, especially if a shot requires some cleanup, replacement or roto. It provides excellent results in no time. Simply load your clip, draw the shape, track it, paste it into Nuke. Our artists, some of whom have never used it before, learned it very fast and were instantly impressed by what can be achieved. The ability to add a grid to the tracking gives us very good, fast feedback and perspective about the quality. Also the magnifier that shows the keyframe before and after is an essential aid to good consistent roto.

Imagineer: Can you talk about any particular challenges or shots on which mocha was a significant help? Would these shots have been more difficult to achieve in another set of tools? 

Michael: On X-Men our task was to replace Mystique’s eyes. Without mocha, it wouldn’t have been possible in the given time while allowing us to keep to our quality standards. The shots provided several challenges. First we had to track the eyes or the face to get the general movement. mocha’s robust algorithm significantly helped with this. It doesn’t get distracted easily by small movements and variations in the pattern that differ from the overall movement. So blinks of the eyes were rarely a problem like they used to be when you tried to track a single feature in another software. The first round of tracking helped to roto the eyes and place the new ones. The second round tackled the movement of the pupil. Reproducing all subtle movements of the original performance was key to a successful shot. This way we could preserve all the character’s emotions even with her new set of eyes!

On Journey 2 (a project in stereo 3D) we had to do a lot of cleanup. An animal that was used on set for filming had to be removed here and there so that a new CG creature could be inserted. mocha was a big help by providing reliable tracks for patches and roto.

mocha is an amazing tool that keeps getting better. We’re looking forward to new developments with mocha – features we know will benefit us even more, like a python api. This new feature will help us integrate pipelines and workflows even more effectively.

mocha has truly changed the way we work here at TRIXTER and enables us to tackle the most complex VFX and stereo 3D conversion projects with the confidence that we can deliver flawless results, every time!

Soundelux’s Becky Sullivan Captures the Sounds of Ethnic Warfare for Angelina Jolie’s “In the Land of Blood and Honey”

HOLLYWOOD—Soundelux Supervising Sound Editor Becky Sullivan faced an unusual task in creating sound for In the Land of Blood and Honey¸ Angelina Jolie’s powerful, new film about the Bosnian War. Jolie produced two versions of the film, one in English, the other in Serbo-Croatian and therefore Sullivan and her crew needed to produce two complete soundtracks, one in a language none of them spoke.

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YCD Multimedia Selects Matrox M9140 Graphics Cards to Give Corporate Lobby High-Tech Vision with 12-Monitor Video Wall

YCD’s MuVi Wall system combines multiple M9140 boards to drive ultra-high-definition content across a state-of-the-art platform

Montreal, Canada, December 15, 2011 — Matrox Graphics today announced that digital media solutions experts YCD Multimedia has selected Matrox M9140 multi-display graphics cards to drive a new 12-monitor video wall at the new South Carolina headquarters of leading sales and marketing firm Red Ventures. YCD combined three M9140 quad-monitor boards within their MuVi Wall™ video wall system to drive the 12 monitors—all from a single computer—to run 4K, ultra-high-definition video content with extraordinary performance.

Red Ventures wanted to install an engaging multi-monitor platform in their new corporate lobby to reflect its forward-thinking philosophy. The firm contacted YCD to leverage their digital signage expertise and responded with a new MuVi Wall system, capable of displaying multimedia content across 12 monitors, in any size, of any matrix, and at any angle. The video wall solution uses three Matrox M9140 low-profile PCI Express (PCIe) x16 quad-monitor graphics cards to output a 3×4 setup, while the user-friendly YCD|Player digital playback device allows system operators to intuitively customize multimedia content into playlists and layouts. The end result is a high-impact video wall that captivatingly updates both customers and employees of the latest company developments from a centralized digital signage system.

“The video wall is the jaw-dropper in our new 90,000 square-foot space,” said Kylie Craig, Director of Corporate Communications, Red Ventures. “With 12 screens, rotating images, videos, and messages 24/7, every guest who walks through our door is blown away.”

To read the complete story, visit www.matrox.com/graphics/m9140_reinvents_lobby

About Matrox Graphics Inc.
Matrox Graphics is a leading manufacturer of graphics solutions for professional markets. In-house design expertise, top-to-bottom manufacturing, and dedicated customer support make our solutions the premier choice in industries that require stable, high-reliability products. Founded in 1976, Matrox is a privately held company headquartered in Montreal, Canada, with representation and offices in the Americas, Europe, and Asia.

For more information, visit www.matrox.com/graphics or contact Matrox Graphics directly at graphics@matrox.com.

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Sonixphere and iSpy Music Team Up for Second Season of Discovery’s “Flying Wild Alaska!”

Creating the Sound of an Extreme TV Show

Sonixphere, a globally-connected music and sound company, in collaboration with its Los Angeles-based partner iSpy Music, is currently creating original music for Discovery Channel’s Flying Wild Alaska (FWA). The reality series follows the adventures of the unconventional, airborne, millionaire Tweto family as they transport passengers to remote parts of Alaska on their airline, Era Alaska. more

Abiogenesis: One Man’s Labor of Love

Now showing in the Computer Animation Festival at SIGGRAPH Asia 2011, artist Richard Mans turns to LightWave for his filmmaking career.

“Abiogenesis was a labor of love. A doodle taken to the nth degree,” says artist Richard Mans, describing his first animated short film.

After spending several years as a freelance animator, Mans wanted more. He wanted to create art with meaning. He wanted to take his work to a new level. He wanted more from his existing software tool set. “I realized that the only way forward for me,” he says, “was to make a short film.” And Abiogenesis was born.

Mans’ Mission

“I started working on the robot that is the main character in the film when I first started teaching myself animation—just playing around with shapes in 3D space, with no grand designs,” Mans describes. The digital robot became part of his first show reel, was developed a bit further as a show piece, and then simply made for an interesting spectacle.

After resolving to make a short film, Mans had trouble settling on an idea for the piece. “I wanted to create something that would advance my work and style, be unique to my sensibilities, and inspire a sense of awe and beauty, while touching on universal themes.” The idea for what would become Abiogenesis fell into place when Mans saw animations depicting NASA’s Mars Rover, inspiring him to ascribe a meaningful mission to his own robot.

Tactical Toolkit

For his moviemaking mission, Mans opted to abandon a complex 3D software application that would require pricey upgrade cycles in favor of a capable, full-featured solution that was affordable, streamlined, and easy to use.

“I wanted to see if there was an application out there that was a little easier to use,” he recalls. “Also, I was going to be making a film and not earning any money for the next few years, so I started looking for an application better suited for the solo artist trying to make a film.” He found his optimal solution: NewTek’s LightWave 3D animation, modeling, and rendering software. “I was searching for alternatives, and saw that LightWave could do all the things I needed to make my film, at a more affordable price.”

At first blush, Mans was attracted to LightWave for its powerful animation and rendering capabilities, but he found much more under the hood. “It had all the basics I needed to animate with: a Bones system, Inverse Kinematics, a Dope Sheet, and a Graph Editor,” he explains. “I planned to use something else for modeling, but I quickly discovered that LightWave was good for that, too. Other key elements drew me to LightWave: It had particles, dynamics, HyperVoxels, and unlimited render nodes—all at a very low price compared to other packages.”

Mans employed LightWave throughout the entire process of making Abiogenesis, from animatics to final renders. Using the software to model, animate, and render the film, Mans was impressed with LightWave’s performance and found it to be more stable than other tools. His confidence and comfort with LightWave also grew the more he used the software. “I could quickly find any options I was looking for, and I started to enjoy the interface with the text-style buttons, which I found easier to use than picture icons.”

What helped Mans the most in making Abiogenesis was LightWave’s workflow. “At first, I found the split between Modeler and Layout a bit strange, but the further I got into making my film, the more I came to appreciate the clear cut nature of this workflow,” he says. “Having the two separate interfaces for Modeler and Layout was like having two specialist applications best suited for the task at hand.”

LightWave’s Layouts capabilities brought more order to the workflow, eliminating any confusion as to whether Mans had done extra modeling in a scene or referenced a model, for example. “It made updating models or switching them out with different resolution versions quick and reliable,” he explains. “It kept the scene file sizes very small, enabling me to save as many iterations of a scene as I wanted without thinking twice about it.” This feature proved particularly important when working with more than 80 shots and numerous incremental saves.

Mans further streamlined his creative workflow by combining LightWave use with a gamepad controller. “I hardly ever use LightWave without my gamepad,” he affirms. “It has seriously sped up my workflow, as well as eliminated any problems I was having with repetitive strain injury (RSI),” a painful muscle condition. He recommends that fellow LightWave users try using a gamepad, with a layout similar to that of a Sony PlayStation 3 controller, programmed for all the LightWave hotkeys.

Enlightening Experience

“It was a great experience, after years of feeling like I was in over my head when working in 3D animation, to suddenly being in control,” Mans adds. “The way LightWave works just maps out better in my head. In this respect, I feel LightWave is responsible for getting my film across the finish line. No matter what shot I was working on, I felt in control and confident that LightWave could handle it.”

In the making of Abiogenesis, Mans unearthed a real desire to continue making films. “Even though Abiogenesis was easily the hardest thing I’ve ever worked on, I now see it as only the start of a very long journey into the world of filmmaking,” continues Mans. “Based on my very positive experience with LightWave while making Abiogenesis, LightWave will most likely feature prominently in the making of my next film.”

Mans is already proactively setting new goals. The artist’s next steps are to feature Abiogenesis in a few film festivals, perhaps to gain a small profile as a filmmaker, and to meet like-minded people who may be able to help with his next film.

Looking back, Mans achieved all he wanted and more. And he is happy to impart what he learned from going through this process to fellow and budding filmmakers. “Making an animated short film on your own can be incredibly challenging at times,” he admits, “but there is light at the end of the tunnel, so long as you chip away at it almost every day and keep believing in yourself and your idea.”

Visit the Abiogenesis web site at http://www.abiogenesisfilm.com.

View the Abiogenesis trailer at http://www.abiogenesisfilm.com/Trailer.html.

About LightWave

NewTek LightWave 3D® combines a state-of-the-art renderer with powerful, intuitive modeling and animation tools. LightWave 10 is designed to support the creative process, providing the artist with the ability to interact in real time with 3D content, to work seamlessly with the full range of software applications in production pipelines and to render on unlimited render nodes. LightWave is enjoyed worldwide, as a complete 3D production solution for visual effects in film, television, broadcast graphics, print, games, visualization, and the Web, and is responsible for more artists winning Emmy® Awards than any other 3D application.

About NewTek

Benefiting producers and artists with cost-effective and groundbreaking technologies, NewTek is a worldwide leader in 3D animation and special effects tools, portable live production and video editing including LightWave 3D®, the TriCaster™ product line and 3Play™. NewTek has won numerous industry accolades, including two Emmy® Awards. NewTek products have been used in feature films and television shows, including “Avatar,” “TinTin,” “Repo Men,” “V,” “Fringe,” “CSI: Crime Scene Investigation,” “The Fairly OddParents” and more.

NewTek is privately owned and based in San Antonio. For more information, please visit: www.newtek.com.

Original Uncovers Sunken Treasure with “Pirate Island”

Documentary Debuted on History Channel

LOS ANGELES—Pirate Island, a feature-length documentary that recently made its world premiere on the History Channel, follows legendary underwater archeologist Barry Clifford as he searches for pirate shipwrecks in the waters near Île Sainte-Marie, a tiny island off the coast of Madagascar. As with Somali pirates today, the Indian Ocean was terrorized in the 18th century by marauding seamen, who amassed huge fortunes by pillaging commercial vessels. Clifford, the only person to previously have found a pirate shipwreck, was seeking evidence of these early pirates and their booty.

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African Elephants in 3D !

DP & Stereographer Bruce Austin films wild African elephants in 3D using a pair of all-new Canon XF305′s and the 3D-SS PRO RIG bulit by the 3D Film Factory. Mr. Austin is an experienced stereographer who’s worked on numerous stereoscopic 3D productions for 3ality, Element Techinica and many others.

To see more 3D rigs and gear visit www.3DFilmFactory.com

Hollywood’s Picture Head Posts New Doc “The Tsunami and the Cherry Blossom”

Facility Conducts Round-the-Clock Effort to Prepare Doc for Debut

HOLLYWOOD— Independent films often have compressed post production schedules but even by those standards The Tsunami and the Cherry Blossom—which is short-listed for Academy Award consideration—was finished at lightning speed.

Acclaimed documentarian Lucy Walker had just completed principal photography in Japan when she received an invitation to debut her film at the Toronto Film Festival. It was a great honor, but it meant that a completed film needed to be delivered in less than a month. It seemed impossible, but Walker and her production company, Supply & Demand Integrated, ultimately made the deadline with the help of Hollywood post house Picture Head, which provided DI color grading, finishing and sound mixing services, in a literal round-the-clock effort. more

SOUND DEVICES 788T RECORDS DYNAMIC EFFECTS FOR PORTAL 2, THE MOST ANTICIPATED VIDEO GAME OF 2011

REEDSBURG, WI — When Valve Software Lead Sound Designer Dave Feise needed to capture the dynamic sound effects for Portal 2, the most anticipated video game of 2011, he turned to Sound Devices 788T digital audio recorder. Effects for the game were compiled at multiple locations for more than a year, and included such sights and sounds as water balloons in the Valve parking garage, birds at Seattle’s Woodland Park Zoo and wave sounds and whale songs in Hawaii. more

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