Archive of the Animation Category

Thinware Media Signs Software Deal with Ánima Estudios

Mexico City-based Animation Studio to Install Up to 100 Seats of StudioCAP Cloud-based Software to Realize Faster, and More Cost-Effective Project and Asset Management

VANCOUVER, B.C and MEXICO CITY, MEXICO—September 28th 2011—Ottawa International Animation Festival (OIAF)Thinware Media Ltd., developers of StudioCAP workflow automation and asset management for animation studios, Ànima Estudios, one of the top animation production studios in Mexico and Latin America, today announced a software sales agreement to install up to 100 subscriber seats of StudioCAP cloud-based licenses. This addition will give Ànima Estudios artists never-before-available access to files and animation elements via ‘The Cloud’—for increased productivity and more accurate check-in and check-out—from virtually any location.

StudioCAP (CAP=Computer Aided Production) is a completely new workflow automation and asset management solution for animation studios. Its cloud-based system will enable Ànima Estudios to more efficiently store, track, and move its 2D and 3D CGI (computer more

ASSIMILATE Announces Support for 64-bit THX cineSpace LUTs

ASSIMILATE (www.assimilateinc.com), the leading provider of powerful post-production tools for digital workflows, today announced support within SCRATCH Six and SCRATCH Lab for the latest release of THX cineSpace color management software for 64-bit operating systems.

THX cineSpace plug-ins are used by SCRATCH colorists at major DI post-production, visual effects and animation facilities worldwide, to apply looks using THX cineSpace LUTs, and to establish end-to-end color pipelines. The THX cineSpace suite, which has been available to SCRATCH artists for many years, comprises several applications that work together to bring consistency to color-managed workflows: cineProfiler for accurate color matching, equalEyes for LUT modification, cinePlugins that deliver precise color preview on DI and compositing workstations, and cineCube Visual for building 3D calibration LUTs.

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SCRATCH Six and SCRATCH Lab artists will gain faster performance from THX’s first-class toolsets

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iPi Soft Desktop Motion Capture Plays Starring Role In Director Ian Chisholm’s Clear Skies III

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MOSCOW, RUSSIA – What began six years ago as simply a “creative outlet” for rising filmmaker/animator Ian Chisholm, Clear Skies III, the third film in the machinima series about the space adventures of the crew aboard the battleship Clear Skies, has steadily built a huge online audience thanks to its memorable storyline and characters, and creative use of the iPi Soft’s Desktop Motion Capture system, which played an integral role in bringing Chisholm’s vision to life.

“I started the Clear Skies series about six years ago,” Chisholm says. “I’d just started doing some basic video work when I discovered I could use blue screening to composite video footage together. I’d always wanted to tell a full story, and by using the Eve Online graphics engine for exterior space and ship shots, and the Half Life 2 more

Tag Games Uses Autodesk 3ds Max Software for “Funpark Friends” 3D Mobile Game

3D Workflow Helps Create Eye-Catching Graphics to Attract Gamers

Autodesk, Inc. (NASDAQ: ADSK), announced that Tag Games used Autodesk 3ds Max modeling, animation and rendering software to create striking 3D environments for “Funpark Friends”, a new build-your-own theme park simulator game for iPhone and iPod Touch mobile digital devices. “Funpark Friends” incorporates eye-catching 3D elements that help the game stand out from other games on the market.

Developing games with a 3D workflow helps smaller studios like Tag Games attract attention in a competitive market. “Many people still download or buy a game based on a screenshot. They are judging your game on one static screenshot, and 3D makes a much bigger impact than 2D,” said Paul Farley, managing director, Tag Games.

“Our primary concern is standing out in our field, while maintaining tight budgets and a small, but highly efficient team. The answer more

Createasphere Fills Diverse Industry Needs with High Impact Information, Expertise, Connection

Four Days of Entertainment Technology Expo, Digital Asset Management Conference, DAMMY Awards, Post Production Master Class Wrap in New York

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(Burbank, CA) Createasphere – a global community builder for the entertainment technology industry – has wrapped four days of conferences, expositions, education and awards focused directly on the needs of a broad array of professional content creators and content stewards. Thought leaders in creation, post production and digital asset management gathered last week to share the latest developments and news with industry luminaries. The week wrapped with a gala – the Second Annual DAMMY Award luncheon – which premiered in New York last year. All of the events took place at the New Yorker Hotel in Manhattan.

Returning to New York for its fourth year, the Entertainment Technology Expo featured a number of events centered on content creators; sponsored by the American Society of Cinematographers more

Blue Sky Studios Chooses Shotgun for Production Management and Collaboration

Shotgun Software announced today that Academy Award®-winning animation company Blue Sky Studios has chosen the Shotgun web-based production management system. The studio is integrating Shotgun into its pipeline as the central platform for studio-wide collaboration among all of its 400 employees, as well as directors and producers working on productions at Blue Sky.

“Data tracking is a key component of every production,” said Blue Sky Studios Vice President of Finance Jason Wasserman. “As we have grown, we now regularly have two or three features in production at the same time. As we share resources across all of those projects, it became critical to have an efficient, robust framework to manage all of the data. Shotgun has a number of attractive features we need right out of the box. It’s a cost-effective option to investing in building and maintaining a proprietary tracking system, so we can focus our more

ANIMATION MENTOR PRESENTS “ANATOMY OF A FIGHT”

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Free Webinar to Feature Martial Arts Expert and Biology Professor Dr. Stuart Sumida

Emeryville, Calif., Sept. 22, 2011 – Animation Mentor, the state-of-the-art online animation school founded by animators for animators, announced today that Dr. Stuart Sumida, professor of biology at California State University, San Bernardino, will be featured in the webinar Anatomy of a Fight on Tuesday, October 11, 2011, from 10 a.m. to 11 a.m. Pacific Time. This event is free to animators, students, Animation Mentor alumni and others who register in advance. A second airing will take place later that day on the Animation Mentor Facebook page.

In addition to his university tenureship, Dr. Sumida is a world-renowned paleontological researcher and the foremost authority of anatomy and fight choreography for the animation industry. “Anatomy and fight scenes are near and dear to me as I’ve been doing martial arts since I was eight years old,” more

The Colonie’s Tom Pastorelle Edits New Series of Happy Meal Spots for McDonald’s

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Editor reunites with creative team from Leo Burnett
CHICAGO— The Colonie’s Tom Pastorelle has edited four spots for McDonald’s and Leo Burnett Chicago, promoting McDonald’s latest Happy Meal food choices and toy products. The spots were produced by Creative Film Management with Director Thor Freudenthal and Producer Kelly Amato. more

Createasphere Post Production Master Class Offers Incredible Insights for Professionals at Work in the Entire Spectrum of Content Creation

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(Burbank, CA) Createasphere – a global community builder for the entertainment technology industry – is presenting its Second Post Production Master Class this Thursday, September 22 and Friday, 23 at the New Yorker Hotel in New York City. The Post Production Master Class follows an entire week of connection, exhibition, and conferences for entertainment technology, digital asset management that features support from NAB SHOW, American Society of Cinematographers, Post New York Alliance, NYPA, and American Cinema Editors.

Featuring a top lineup of experts from across the spectrum of knowledge, the Post Production Master Class is an in-depth, interactive opportunity to spend time looking at the most compelling issues and latest information with those in the process.

Companies as diverse as Superfad, Deluxe, Focus Features, Technicolor, Quantum, Autodesk, Mega Playground, Brainstorm Digital, as well as post production supervisors, cinematographers, and important organizational experts will more

FOOTHILL AND ODYSSEY CO-DEVELOPMENT DEAL BEARS FRUIT

(Santa Barbara, CA/ Dallas, TX – September 2011): Less than a year after the announcement of their strategic co-development deal, Foothill Entertainment and Odyssey Pictures Corporation have three strong projects moving steadily towards greenlight. The wide-ranging agreement, which encompassed both development funding, international distribution of key Odyssey produced projects and key joint-business activities, has catapulted the Foothill programming slate forward.

The partnership has resulted in a hilarious animation pilot script for a series based on the best-selling HarperCollins books Gunk Aliens, as well as a half hour pilot script for the ‘tween live action series My Momtourage & Me. Following a highly successful creative workshop also under the Foothill-Odyssey development umbrella, the relationship has spawned an 11-minute pilot storyboard for the stereoscopic 3D buddy comedy, Raz & Benny.

“We are thrilled with the progress we have made on our development projects with the help and support more

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