Archive for August 2nd, 2012

TONY-Awarded Broadway Shows Shine With DiGiCo

You can’t throw a proverbial rock without hitting a DiGiCo console in the audio trenches on Broadway. From the long-running The Lion King to the relatively new smash hit The Book of Mormon, as well as Evita, Godspell, Jesus Christ Superstar, Newsies, Sister Act and War Horse, DiGiCo’s potent SD7T, with its powerful hardware, Stealth engine and theatre software kit—utilizing Live Update along with Aliases to manage the demands of 100-cue shows—is handling the toughest demands of theatre audio today. DiGiCo’s SD10 can be found on productions ranging from One Man, Two Guvnors to Peter and the Starcatcher.

This June, two of the newest productions and their respective sound designers took home coveted 2012 Tony Awards for sound design: Clive Goodwin for Once and Darron L. West for Peter and the Starcatcher. They each found the DiGiCo desks critical to the creation and design process of their shows. Interestingly, both shows got their start at the New York Theatre Workshop before moving to Broadway, and this was the first nomination for both Goodwin and West.

The critically acclaimed musical Once is based on the 2006 Academy Award-winning film about an Irish musician and a Czech immigrant drawn together by their shared love of music. In transitioning the show to the larger theatre, Goodwin chose a DiGiCo SD7T after consulting with Scott Kalata at Masque Sound, a leading theatrical sound reinforcement, installation and design company, who’d been helping in the design process.

“We needed something with a lot of busses and a high input/output count, flexible theatre-friendly architecture, and the capability of using Waves plug-ins,” Goodwin reflected. “And, it goes without saying that we needed great sound quality. I had used a DiGiCo D5 in a previous life in live music touring, and I was impressed with the user-friendly nature and excellent sound quality. I found the SD7′s dynamic EQs—both onboard and from Waves—were extremely useful in vocal processing. The tube emulator is a nice feature for adding a little extra warmth to most things. The ‘alias’ feature and programming groups were also very useful, especially when planning a show in advance, as they simplify changes throughout the show or just to a single scene. Not to mention, the console has the best sound of any digital console I have used to date. I was hoping to use an SD8 on a forthcoming production, but unfortunately, they were all out doing other shows!”

Also transitioning from the small stage to the big theatre with much fanfare is Peter and the Starcatcher, based on the novel of the same name, which gives the back story for the beloved character Peter Pan. The show got its start in several venues before moving on to the New York Theatre Workshop, where the full production team came together—including sound designer Darron L. West, associate designer Charles Coes and production provider Masque Sound—before opening on Broadway in the spring of 2012. Enlisting the help of Scott at Masque, they spec’d a DiGiCo SD10-24 console to handle the expanding production. Key factors for their new console consideration were having an onboard automation package that could work well for theatre, a flexible bus structure, a system that offered lots of outboard control, programming and matrixing, and a transparent sound. The SD10-24′s small footprint ensured they’d have no complaints from producers requiring only a handful of seats for its placement, and the console’s feature-packed system and exceptional sound quality won them over and sealed the deal.

“The sound design of this show is very old-fashioned, as Darron is happy to say,” offers Coes. “It was important for us to create a feel and a subtle sound that seems to come from the actors and from the band. Having a console that sounds incredibly transparent and clear—and lets engineer Rob Bass follow the show really carefully—keeps us from showing our hand in how much we’re actually reinforcing the show.”

Coes says they were impressed the deeper they got into the console, discovering more ways they were well served by the desk—from the flexible bus setup available for creating feeds, to the scene recall and animation.

“It’s an incredibly powerful console in a small package and we weren’t fighting with the producers about seats,” Coes muses. “Once we learned the DiGiCo mentality in terms and approach, we found the console could do pretty much anything we were asking it to. The I/O flexibility helped us a lot, especially in this application. We made great use of all the internal effects and they sounded consistent and much better than the ones on a competitor’s console. We didn’t have to bring in outboard gear or worry about automating a bunch of external reverb units to track the show. Everything was in the desk and it solved the problem very well for a complicated production.”

Before the desk left in the shop, engineer Rob Bass was able to spend a day setting it up with Coes, laying out the basics and building snapshots. Also a newcomer to the DiGiCo format, he too was pleased with what it had to offer to manage the intricate show. With approximately 70 inputs for everything in the show including actor mics, band mics and sound effects, they’re utilizing 48 outputs.

“We’re basically using our aux sends strictly as outputs,” Bass explains. “We’re using all of our aux outputs as mains in the way we’re set up, and the fact that we’re able to set up that many outputs without losing what we needed for inputs was a big help. Charles set it up so we do all the delay matrixing after the console. It’s all done back at the racks before we send it to the speaker processing, so all the outputs are sent to specific points in our outboard matrix and that’s basically set up to do different vocal delays on the stage, separate band outputs, for the surround speakers, and we have 16 channels that are all sent down a discreet output for the effects speakers onstage that double as foldback [stage monitors] for the actors. The band has monitoring outputs and we’re only using six reverbs, and all those have discrete outputs.”

Because the show strives for a more natural sound, Bass says they’re using a minimum of effects and mostly stock reverbs. “We don’t want it to sound very reinforced, so none of the effects are super prominent; it’s more about adding space for some of these live sound effects. We’re using about six reverbs for the different spaces we’re building, like on the underwater grotto where the mermaids swim. We have a trippy reverb on the piano that’s playing at that point. Basically we’re taking the stock reverbs and tweaking them to get what we want, and then EQing them over returns. The show itself uses a lot of live sound effects; the musicians are doing a lot of that as well as the cast, whether its different noises or vocally, so a lot of the time we’re just putting reverb on that. I like that I can get around the desk pretty quickly and it was easy to dial it all in to have everything at our fingertips.”

“I was a huge fan of the flexibility of the console,” added sound designer Darron West. “Especially on a show as complicated and as dense as Peter and the Starcatcher. There was never a moment in tech rehearsals when a request was made by me that Charles or Rob said we couldn’t do… which is also a testament to the system, and the DiGiCo was indeed the heart and soul of that.”

Sennheiser & Paste Create Intimate Performance Space at Newport Folk Festival®, Showcasing A New Generation of Inspired Artists

Newport, RI – August 2, 2012 – Since its founding in 1959, the annual Newport Folk Festival® has served as a beacon for devout music fans and artists around the world. Last weekend, audio specialist Sennheiser and Paste Magazine introduced festival attendees to the Sennheiser Sound Lounge at The Paste Ruins, where they were able to experience up-close and personal performances from their favorite artists through a pair of Sennheiser RS 120 wireless headphones. 29 of the festival’s 45 performing artists took part in the performances — including Of Monsters and Men, Tom Morello, Jonah Tolchin and many others.

The two-day recording session — which was open for music fans to view and experience first-hand — took place in a grotto-like alcove located in the quad of Fort Adams State Park. Despite the acoustic challenges of having a live sound stage located just 100 yards away, fans attending the Sennheiser Sound Lounge were able to enjoy intimate performances courtesy of the Sennheiser wireless headphones, which were fed a live stereo mix of the multi-track recording sessions in progress. Clips of the performances will be made available for viewing via Sennheiser’s social media outlets beginning in two weeks.

“The Sennheiser Sound Lounge at the Paste Ruins was a huge draw at the festival this year,” commented Tim Moore, artist relations manager of Sennheiser. “It gave music fans the opportunity to discover and experience a new generation of heartfelt music in an incredibility intimate environment. Having the Sennheiser wireless headphones on hand also helped deliver the true sound that today’s music fans crave.”

In addition to having over 300 pairs of Sennheiser wireless headphones on hand for fans to enjoy authentic sound quality, a special VIP section was set up where listeners could audition an assortment of the company’s audiophile headphones, including the HD 600, HD 650, HD 700, HD 800 and the new Amperior.

Sennheiser, which owns the leading microphone brand Neumann, also used its technology on the stage wherever possible to ensure that the best possible sound quality was captured at the source.

Nick Purdy, publisher of Paste, commented: “When you come to a festival, you don’t expect to be able to get 10 or 20 feet away from the artist and experience a close, intimate performance apart from what they may do on the big stage. By partnering with Sennheiser, who helped create the environment while providing microphones, wireless headphones and other equipment, we were able to create one of the more memorable highlights of the festival.”

Singer/songwriter/guitarist Jonah Tolchin, who performed on the second day of the festival, found the Sennheiser Sound Lounge / Paste Ruins performance space particularly inspiring. “This is just incredible,” he said. “In this environment, with all these great mics, you are so zoned in and focused with all your heart and soul.” Tolchin recently released his debut album entitled Criminal Man, which was recorded using Neumann microphones. “The sound was very crisp and clear — I got true sound out of these mics and my music is true. So it was a good pairing!”

Photo captions:
1. Music fans peer over the bales of hay to view performances in the Sennheiser Sound Lounge.
2. A ‘behind the scenes’ view of a recording session by Jonah Tolchin.
3. Music fans experiencing the true sound of Sennheiser.
4. Over 300 Sennheiser wireless headphones were put into use during the Sennheiser Sound Lounge / Paste Ruins event at the Newport Folk Festival®.
5. Jonah Tolchin and all the other performers were miked with Neumann and Sennheiser microphones. Tolchin is pictured singing through a Neumann U 87.

About Sennheiser

Sennheiser is a world-leading manufacturer of microphones, headphones and wireless transmission systems. Established in 1945 in Wedemark, Germany, Sennheiser is now a global brand represented in 60 countries around the world with U.S. headquarters in Old Lyme, Conn. Sennheiser’s pioneering excellence in technology has rewarded the company with numerous awards and accolades including an Emmy, a Grammy, and the Scientific and Engineering Award of the Academy of Motion Picture Arts and Sciences.

You can find all the latest information on Sennheiser by visiting our website.

Media Contacts:

Jeff Touzeau
Public Relations
Hummingbird Media, Inc.
(914) 602-2913
jeff@hummingbirdmedia.com

Rachel Smolin
Public Relations
Sennheiser Electronic Corporation
(860) 434-9190, Ext. 180
rsmolin@sennheiserusa.com

Pro64 Network Manager Version 3.0 Now Available for Download

Free Software Update to Support New C4dio Digital I/O Card for the AllFrame

WEST CHESTER, PA, AUGUST 1, 2012—-Aviom’s Pro64® Network Manager™ version 3.0 is now available for download on Aviom’s website. This version of the software has been released in conjunction with the company’s newest product, the C4dio Digital I/O Card for the AllFrame Multi-Modular I/O System in order to support new features made available to the Pro64 Series product line with the addition of this device.

The C4dio Digital I/O Card is a 4×4 AES3 I/O card with BNC Word Clock Out, In, and In with Termination options. Six C4dio Digital I/O Cards installed in an F6 Modular I/O Frame allows the AllFrame to be configured as a 24×24 AES3 digital audio interface. When at least one C4dio Digital I/O Card is installed, the AllFrame can support external clocks. To support this new hardware, the Pro64 Network Manager version 3.0 is necessary.

Version 3.0 also supports Standby Mode with AllFrame devices in a Pro64 network. Standby powers down the F6 backplane while maintaining power to the networking engine, allowing the device to be serviced, cards to be changed, or service panel doors to be closed without interrupting network operation. Standby can be activated directly from Network Manager, from the front panel of the F6, or via a contact closure switch connected via Euroblock on the F6.

Pro64 Network Manager is a free download from Aviom.com/NetworkManager.

Aviom pioneered personal mixing with its Pro16® Monitor Mixing System and continues to break new ground with the revolutionary Pro64® Series of audio networking products. With tens of thousands of products in the field today, Aviom has set the standard for high performance, scalable digital solutions. All Aviom systems harness the power of A-Net®, Aviom’s innovative digital audio technology that simplifies system design while enhancing flexibility and fidelity. All Aviom products are designed, tested, and manufactured in the USA. For more information, visit www.Aviom.com.

Qube Cinema Shows Uncompressed 4K IMB at IBC

Simplifying 4K Review for Postproduction with the Quad 3G Interface


IBC 2012, Hall 7 – stand 7.F45


Burbank, CA: August 2, 2012… Qube Cinema will show visitors to IBC how its Quad 3G interface for digital cinema projectors facilitates digital intermediate and D-cinema mastering workflows. The Qube XP-I server can stream uncompressed 4K data, as well as compressed DCP images, directly to a projector through a 4K Xi Integrated Media Block (IMB) featuring the Quad 3G interface. Post facilities can now use the same server-projector setup for both HD-4K uncompressed color grading and 2K-4K digital cinema playback for comprehensive review and quality control.


The postproduction version of the Qube Xi IMB features a Quad 3G interface with four 3G-SDI cables that can link to color grading or finishing systems. These four BNC connectors simplify 4K setups for post houses, allowing users to easily switch between uncompressed 4K and 4K DCP playback.


The Qube XP-I server has a data throughput of up to 1,000 Mbps, enabling 4K 3D dual-projector playback from a single server running a single DCP. The Xi IMB supports HFR playback up to 500 Mbps. Multiple-projector setups for stereo 3D playback from a single XP-I server are possible due to internal synchronization of the Xi IMBs.


“Being able to stream uncompressed 4K from the server straight into a projector is a serious step forward for postproduction facilities,” said Nigel Dennis, director of marketing and sales for Qube in Europe. “They can now review a raw master image, correct data directly and encode into a JPEG 2000 without the fuss of swapping input boards.”


Visitors to IBC can visit Qube Cinema at stand 7.F45 in Hall 7. For more information about the uncompressed 4K capabilities of the Qube XP-I, Xi IMB and Quad 3G interface, contact Nigel Dennis at nigel@qubecinema.com or +44 208 1445661.


About Qube Cinema, Inc.
Qube Cinema is an international manufacturer of Digital Cinema technology and mastering solutions. A subsidiary of India-based Real Image Media Technologies, Qube Cinema draws on decades of experience in media, cinema and entertainment. The company is committed to creating a seamless Digital Cinema environment for exhibitors, filmmakers and postproduction companies with technologies that are innovative, flexible and cost-effective. Qube Cinema’s product lines include the Qube XP series of digital cinema servers, Qube Xi 4K Integrated Media Block, QubeMaster software solutions and Qube KeySmith KDM generation system. Qube Cinema, Inc. is based in Burbank, California. For more information, visit www.qubecinema.com.

Shotgun Software Announces Tank, A New Approach to Asset Management

Tank Delivers a Foundation and Flexible App Framework for Evolving Pipelines; Adds Integrated Asset Management to the Shotgun Production Tracking Platform

Los Angeles, CA – Shotgun Software, the pipeline tools developer for the visual effects and animation industry, today announced a new asset management solution called Tank, designed specifically to support rapid and constant pipeline evolution, while organizing and automating a studio’s file-based workflow. Tank is the third product available from Shotgun Software and is built on top of the Shotgun production tracking platform alongside Revolver, its all-in-one review and approval toolset. Shotgun Software will be demonstrating Tank at the SIGGRAPH Conference (Booth #837) at the Los Angeles Convention Center from August 7-9, 2012, and will host its annual User Group Meeting on Tuesday, August 7 at 2:00PM.

“Shotgun helped us successfully manage our global effects team on Hugo, and now Tank will allow us to unify all 13 of our facilities on a single and flexible asset management system,” said Thilo Kuther, founder, Pixomondo. “Tank’s core provides the foundation and management tools needed for a global pipeline, while Tank’s app framework provides the flexibility each location and project requires for the studio to continually evolve.”

Visual effects and animation pipelines evolve constantly as new tools, workflows and requirements emerge, such as globally distributed teams, 4K image pipelines, and stereo conversion. This evolution is an operational reality, requiring modern studios to constantly invest in rebuilding and adjusting tools and practices. Tank not only anticipates change, it provides studios with the flexibility to change faster in an organized way while ensuring stability and consistency.

“When supporting more than 700 people collaborating on the same projects across more than a dozen facilities around the globe, shared development resources and worldwide efficiency makes the difference between being profitable and going bankrupt,” said Ben Grossmann, visual effects supervisor, Pixomondo. “Each of these offices is full of people with brilliant ideas but speaking different languages with different development styles. Tank gives us a framework to unify their development so it can be used universally across shows and across facilities, and makes getting awesome new stuff as simple as downloading a new app on your phone. Using shared libraries and shared development assets through Tank gives a branch with 50 artists the power of a global development team just as large. But with the flexibility to tackle local challenges.”

Tank is fully integrated with the Shotgun production tracking platform, providing tools to keep the file system organized and an app framework that provides a wide range of independent apps for specific functions such as file publishing, versioning, and scene building. The apps will integrate natively with a growing list of artist tools such as Maya, Nuke, 3ds Max, MotionBuilder, Houdini, and Photoshop. The Python apps can be easily configured, branched, or re-imagined. Tank’s pipeline tools can even be configured per project, so that studios can continually evolve their pipelines without disrupting active productions. The Tank app store will offer a marketplace for distributing artist-friendly apps that work out of the box, making it fast for studios to bootstrap parts of their pipeline without having to reinvent the wheel. Built-in support for Git and GitHub helps studios manage their custom Tank apps, and enables cross-studio collaboration.

Key Features:

1. File System Management—Tank keeps your file system organized, automatically creating directories and files based on configurable templates. Configure multiple structures for different projects, or enforce consistent conventions across all projects, whatever best suits the needs of the studio.

2. Deep Shotgun Integration—Provides a link between file data and production tracking information. Interactively launch external tools from Shotgun or leverage Shotgun’s notification framework and event trigger system to keep people at every level of the production up-to-date, and to automate file-based workflows based on file or production tracking events.

3. Apps and Tank App Store—Provides more than 30 apps designed specifically with artist usability in mind, automating common pipeline functions. Loaders, publishers, and other Tank apps work out of the box. The apps are natively integrated into leading tools such as Maya, Nuke, 3ds Max, MotionBuilder, Houdini and Photoshop. Other application integration is planned, including Mari, Katana, After Effects, Softimage, Mudbox and all core tools Tank clients use in production.

4. App Development Environment—Customize Tank apps, fork them, or build your own Python apps easily using Tank’s API, then distribute them across one or more projects. Manage studio apps internally on the file system, with a repository like Git, or share with the community via built-in GitHub support.

“Asset management is a hard problem to solve, but we’re determined to get it right. We’ve invested more than seven years studying the complexities of what our clients need from an asset management system and have been experimenting with various approaches over the last four years with studios in production,” explained Don Parker, CEO, Shotgun Software. “The way Tank approaches the problem is by not trying to provide a single answer for everyone. Instead, Tank anticipates continuous change and improvements in the pipeline across multiple studios and provides a growing ecosystem of apps and tools to support pipeline evolution in a controlled and organized way.”

Tank is currently in private beta with more than 20 clients. The Tank development and design team is actively partnering with the private beta clients and rapidly publishing new apps to the Tank App Store for all Tank customers to use.

Join the private beta at www.shotgunsoftware.com/tank

About Shotgun Software
Shotgun Software was founded in 2006 by a group of visual effects professionals to build production tracking, review and asset management solutions for modern studio pipelines. The founding members worked together on a major studio animated feature and develop tools to fill the mounting industry need for a commercially viable system for managing complex projects spread across multiple locations. Shotgun is actively developing the system with more than 300 industry studios including Digital Domain, Double Negative, Reliance, Framestore, Pixomondo, Playstation, Blizzard and Zoic Studios. For more information and an online demonstration visit http://www.shotgunsoftware.com

Touch the Future of Education at SIGGRAPH 2012

Professional Benefits of Interactive Tablets to be Demonstrated in Booth #819 and Autodesk Education Summit; New Partnership with Digital-Tutors Announced

VANCOUVER, Wash., Aug. 2, 2012, At SIGGRAPH 2012, August 5 – 9th at the Los Angeles Convention Center, Wacom® (Booth 819) will showcase the ways its Cintiq® and Intuos®5 tablets are helping educators enhance teaching and better assisting students to create professional portfolios that lead to exciting careers in animation, game development, graphic arts and design.

Visitors to Wacom‘s fully interactive booth will have access to Wacom’s industry-leading interactive pen displays and tablets and will be treated to demonstrations of software applications from Autodesk®, Corel® and Smith Micro®. A favorite of students focusing on film, art and design, Wacom’s full line of Cintiq tablets – including the recently released 22HD and 24HD touch models – allow users to work directly on screen as they enjoy unparalleled creative control, color performance and productivity. With this year‘s addition of multi-touch, the Cintiqs now offer a whole new avenue of expression for students looking to maximize their creative computing sessions.

Wacom’s SIGGRAPH presence will also include education-focused demonstrations by Autodesk as part of their annual Education Summit, as well as the announcement of a brand new partnership with Digital-Tutor, the world’s largest online CG training library.

Autodesk Experts Link Cintiq to Education – Autodesk experts, Lee Fraser and Marcel de Jong, will demonstrate their skills on Wacom’s Cintiq 24HD touch interactive pen display during Autodesk’s Education Summit and the 2nd Annual Student Experience. Both events will be held on Monday, August 6th at the JW Marriott in downtown Los Angeles. Including a mix of industry discussions, post-graduate tips and product demonstrations, each event will give attendees a first-hand look at how much control and precision the Cintiq adds to Autodesk applications and the artists that use them. For more information on Autodesk’s education programs at SIGGRAPH 2012, please visit: http://area.autodesk.com/siggraph2012/edu.

NEW! Wacom and Digital-Tutors’ Partnership – At this year’s SIGGRAPH, Wacom and Digital-Tutors will kick-off their partnership by providing free access to “Getting Started with Digital Painting in Photoshop” – an online course built around the Wacom Cintiq and Adobe Photoshop. The course will be free from August 6 – 10th. With this partnership, both companies are offering animators, artists and designers more opportunities to dynamically incorporate Wacom professional input devices into their daily workflow; they are also making it easier for students to understand the benefits of Wacom’s digital pen so they can fully unleash the possibilities of working with a Cintiq or Intuos tablet. For additional details about Digital-Tutors and the course, please visit: http://www.digitaltutors.com/siggraph2012.

About Wacom

Founded in 1983, Wacom’s vision to bring people and technology closer together through natural interface technologies has made it the world’s leading manufacturer of pen tablets, interactive pen displays and digital interface solutions. The advanced technology of Wacom’s intuitive input devices provide business and home users with the ability to explore digital content creation in a comfortable, natural way.

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