Archive for January 27th, 2012

Patton Oswalt Hosts the VES Awards

The Visual Effects Society (VES) is pleased to announce that Patton Oswalt (Young Adult, Ratatouille) will host the 10th Annual VES Awards at the Beverly Hilton Hotel on Tuesday, February 7, 2012. This will be the popular comedian and actor’s third appearance at the VES Awards, which recognize the most outstanding visual effects work of the year and honor the artists who created it.

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“These are the people who build worlds. Hell yeah, do I want to see ‘em get their own night,” said Oswalt.

“Patton was a presenter at our 6th Annual Awards show in 2008 and he brought the house down, so we were thrilled when he came on board to host the event last year,” said Eric Roth, Executive Director of the Visual Effects Society. “He has often said that he feels like one of us. While he deeply appreciates the critical role visual effects plays in creating entertainment, he can also get a thousand people in tuxedos to laugh their butts off, so that truly makes him one of our stars.”

As previously announced, Stan Lee will be honored with the VES 2012 Lifetime Achievement Award and Douglas Trumbull with the Georges Méliès Award. The 10th Annual VES Awards will take place on Tuesday, February 7, 2012 at the Beverly Hilton Hotel and will air exclusively on ReelzChannel. 

For more information on the VES Awards, sponsorship and tickets, please visit www.visualeffectssociety.com

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About the VES 
The VES is a professional, honorary society, dedicated to advancing the arts, sciences, and applications of visual effects and to upholding the highest uniform standards and procedures for the visual effects profession. The VES is the entertainment industry’s only official organization representing the extended community of visual effects practitioners including supervisors, artists, producers, technology developers, educators and studio executives.

Its over 2,500 global members contribute to all areas of entertainment from film, animation, television and commercials to music videos, games and new media. VES strives to enrich and educate its members and the entertainment community at large through many domestic and international events, screenings and programs. Visual effects professionals constitute a vital creative force in content creation and are literally shaping the future of entertainment.

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New 33D Bullet Rig Most Affordable, Mobile Rig

3D Bullet Rig

Hollywood, CA – 3D Film Factory, the leader in professional, affordable 3D camera rigs, introduces the world’s lightest, most affordable, hand-held 3D rig – the 3D Bullet Rig. Ready to “Load & Shoot”, this versatile 3D system is literally unshakable for handheld, Steadicam, Easyrig, or tripod filming.Priced at a fraction of other professional 3D rigs (under $5K), this compact beam-splitter rig is the perfect solution for location, reality, or action 3D filmmaking. It’s features actually surpass that of other more expensive rigs. For more information on the 3D Bullet Rig visit www(dot)3DFilmFactory(dot)com

“The 3D Bullet Rig is going to take 3D production to a whole new level. I love this rig. It’s incredibly light, rock steady and most of all – it’s really easy to shoot with from your shoulder, or tripod. This rig is a 3D filmmakers dream, very versatile“, said the company’s veteran stereographer Keith Driver. “Most 3D rigs are bulky, expensive and worst of all – tripod bound. They require a crew to operate. We’ve shot 3D projects in Africa, the Middle East, Hollywood soundstages, you name it we’ve done it in 3D. And we realized we needed a more mobile 3D rig. A 3D rig you could just pick up and shoot with. This is the 3D Bullet Rig.”

The 3D Bullet Rig makes handheld 3D filming effortless and smooth by transferring the weight to your waist and shoulder. Each 3D rig includes a spring-loaded suspension rod, comfortable weight displacement belt and adjustable, padded shoulder mount. The result is hours of mobile, handheld 3D filming capability. In addition, the rig features detachable rubber hand grips for easy manoeuvring and a standard tripod mounting plate (¼-20 and ?-16 holes).

Weighing approx. 15 lbs. (5.8 kgs.) the Bullet Rig accommodates the Red Epic, Canon DSLR 5D, 7D, XF105, XF305, XH-G1, Sony F3, EX3’s, HDCP1, X5U, Z1U, Panasonic AF100, HPX250 and many other professional HD cameras.

The rig also features custom camera mounts that easily lock and load cameras into place using a standard quick-release plate from Bogen/Manfrotto. The horizontal camera mount offers IO (inter-ocular) adjustability from 0” – 3.5” (0 – 89 mm) and simple convergence movement from 0°-3°. Both functions are easily controlled using smooth, accurate finger knobs, with calibration markings. The vertical camera mount adjusts for perfect stereoscopic picture alignment by elevating and performing full x-y-z rotation (yaw, roll, tilt).

The light-weight, mirror box housing is constructed using space-age foam core plastic that’s durable, corrosion-free and substantially cooler than a metal matte box. This ensures your beam-splitter glass with its expensive coatings will stay cool on hot days. The rig itself is hand-milled employing a nearly indestructible aluminium alloy frame.

Perfect for traveling light, the entire 3D Bullet Rig is ingenuously designed to set-up and break down in a matter of minutes, packing into a small, water-tight pelican case.

As a bonus, the horizontal rail easily detaches, along with the camera mounts, transforming into a side-by-side rig 3D for wide and landscape stereography.

Our opti-prime, 50/50 beam-splitter glass is optimized to meet the demands of 3D filmmaking. See specs. Within the matte box, a simple adjustment tool allows stereographers to fine tune the glass angle from between 43° to 47°.

The outcome is simply the world’s most affordable, professional handheld 3D rig.

It should be noted that using our simple Lanc system camera operators can now synch start/stop, focus, alignment, lens shift and many other vital functions thru both cameras or individually.

The 3D Film Factory offers a complete line of 3D beam-splitter rigs intended for HD camcorders, as well as larger ENG and broadcast style camera. In addition, we offer several inexpensive side-by-side rigs and real-time 3D viewing solutions. To learn more about 3D camera rigs, 3D viewing systems, 3D production services, or 3D training workshops visit – www.3DFilmFactory.com

About the 3D Film Factory
Established in 2008 by award-winning filmmakers and veteran stereographers, the 3D Film Factory has been the worldwide leader in professional, affordable 3D camera rigs and real-time 3D monitoring solutions. In addition we provide a host of 3D production services worldwide including, stereographers ‘for hire’, 3D camera rig rental, 3D viewing systems, and 3D post, as well as intensive 3D training workshops. Former clients include ESPN, NASA, Disney, HD Cinema, Pinewood Studios and Discovery. For more information visit www.3DFilmFactory.com

New 3D Bullet Rig Makes 3D Production Affordable and Mobile

3D Film Factory Introduces the All-New, Handheld 3D Rig Designed to Capture Incredible, Accurate Stereoscopic Images on the Move

Hollywood, CA3D Film Factory, the leader in professional, affordable 3D camera rigs, introduces the world’s lightest, most affordable, hand-held 3D rig – the 3D Bullet Rig. Ready to “Load & Shoot”, this versatile 3D system is literally unshakable for handheld, Steadicam, Easyrig, or tripod filming.

Priced at a fraction of other professional 3D rigs (under $5K), this compact beam-splitter rig is the perfect solution for location, reality, or action 3D filmmaking. It’s features actually surpass that of other more expensive rigs. For more information on the 3D Bullet Rig visit www(dot)3DFilmFactory(dot)com

“The 3D Bullet Rig is going to take 3D production to a whole new level. I love this rig. It’s incredibly light, rock steady and most of all – it’s really easy to shoot with from your shoulder, or tripod. This rig is a 3D filmmakers dream, very versatile“, said the company’s veteran stereographer Keith Driver. “Most 3D rigs are bulky, expensive and worst of all – tripod bound. They require a crew to operate. We’ve shot 3D projects in Africa, the Middle East, Hollywood soundstages, you name it we’ve done it in 3D. And we realized we needed a more mobile 3D rig. A 3D rig you could just pick up and shoot with. This is the 3D Bullet Rig.”

The 3D Bullet Rig makes handheld 3D filming effortless and smooth by transferring the weight to your waist and shoulder. Each 3D rig includes a spring-loaded suspension rod, comfortable weight displacement belt and adjustable, padded shoulder mount. The result is hours of mobile, handheld 3D filming capability. In addition, the rig features detachable rubber hand grips for easy manoeuvring and a standard tripod mounting plate (¼-20 and ?-16 holes).

Weighing approx. 13 lbs. (5.8 kgs.) the Bullet Rig accommodates the Red Epic, Canon DSLR 5D, 7D, XF105
XF305, XH-G1, Sony F3, EX3’s, HDCP1, X5U, Z1U, Panasonic AF100, HPX250 and many other professional HD cameras.

The rig also features custom camera mounts that easily lock and load cameras into place using a standard quick-release plate from Bogen/Manfrotto. The horizontal camera mount offers IO (inter-ocular) adjustability from 0” – 3.5” (0 – 89 mm) and simple convergence movement from 0°-3°. Both functions are easily controlled using smooth, accurate finger knobs, with calibration markings. The vertical camera mount adjusts for perfect stereoscopic picture alignment by elevating and performing full x-y-z rotation (yaw, roll, tilt).

The light-weight, mirror box housing is constructed using space-age foam core plastic that’s durable, corrosion-free and substantially cooler than a metal matte box. This ensures your beam-splitter glass with its expensive coatings will stay cool on hot days. The rig itself is hand-milled employing a nearly indestructible aluminium alloy frame.

Perfect for traveling light, the entire 3D Bullet Rig is ingenuously designed to set-up and break down in a matter of minutes, packing into a small, water-tight pelican case.

As a bonus, the horizontal rail easily detaches, along with the camera mounts, transforming into a side-by-side rig 3D for wide and landscape stereography.

Our opti-prime, 50/50 beam-splitter glass is optimized to meet the demands of 3D filmmaking. See specs. Within the matte box, a simple adjustment tool allows stereographers to fine tune the glass angle from between 43° to 47°.

The outcome is simply the world’s most affordable, professional handheld 3D rig.

It should be noted that using our simple Lanc system camera operators can now synch start/stop, focus, alignment, lens shift and many other vital functions thru both cameras or individually.

The 3D Film Factory offers a complete line of 3D beam-splitter rigs intended for HD camcorders, as well as larger ENG and broadcast style camera. In addition, we offer several inexpensive side-by-side rigs and real-time 3D viewing solutions. To learn more about 3D camera rigs, 3D viewing systems, 3D production services, or 3D training workshops visit – www.3DFilmFactory.com

About the 3D Film Factory
Established in 2008 by award-winning filmmakers and veteran stereographers, the 3D Film Factory has been the worldwide leader in professional, affordable 3D camera rigs and real-time 3D monitoring solutions. In addition we provide a host of 3D production services worldwide including, stereographers ‘for hire’, 3D camera rig rental, 3D viewing systems, and 3D post, as well as intensive 3D training workshops. Former clients include ESPN, NASA, Disney, HD Cinema, Pinewood Studios and Discovery. For more information visit www.3DFilmFactory.com

Pixomondo Taps David Garber as Executive Producer of Motion Graphics

David Garber has joined international visual effects company Pixomondo as Executive Producer of Motion Graphics where he will head up the newly formed design division in the Los Angeles office, one of Pixomondo’s 11 studios around the world. With extensive experience in the motion graphics field, Garber will be focusing on the creation of main titles and graphics for feature films and commercials as well as mixed media projects and graphic VFX.

“I am always on the lookout for new and interesting ways for Pixomondo to grow,” said Thilo Kuther, Pixomondo founder and CEO. “We have been very involved in the motion graphics and mixed media fields through some of our international offices but haven’t really yet focused on projects in the U.S. David understands the artistic potential in these arenas and has the background to execute amazing work.”

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“Pixomondo was a natural fit for me. Thilo and I both come from the worlds of architecture and design so we have similar aesthetic sensibilities,” said Garber. “Pixomondo is a very flexible, fluid company that is creatively attuned to what is going on in the industry. They can adjust to projects of varying magnitude because of their superstructure of render farms and talent around the world. Motion graphics and especially mixed media projects hold infinite creative possibilities so it’s great to have access to such extensive resources.”

Garber is in the process of building out a dedicated team of artists and designers that will also contribute to feature film and commercial projects as needed. Throughout his career, Garber has worked on main titles for over 60 projects including Watchmen, The Bee Movie, John Adams, and has done commercials for high-profile clients including Ubisoft, Acura, Tylenol, Nissan, McDonalds and AT&T.

Prior to joining Pixomondo, Garber was the Executive Producer and Head of Production at Rok!t Studio where he oversaw the design and creation of main title sequences, promos and trailers along with graphic effects for feature films, television and commercials. While at Rok!t, he worked on the main titles for Captain America, Gulliver’s Travels, Michael Jackson’s This Is It, Tosh.0 and Never Say Never, among other projects.

Garber has also held producing positions at yu+Co; Framework Studio, Creative Domain; Kaleidoscope; Pittard, Sullivan, Fitzgerald; and Universal Studios. He holds a Masters of Environmental Design from Yale University’s School of Architecture and a Bachelor of Architecture from Carnegie Mellon.

About Pixomondo
Pixomondo is an international visual effects company boasting 24-hour production capabilities, sharing projects across a global network of 11 facilities in Frankfurt, Stuttgart, Berlin, Los Angeles, Shanghai, Beijing, London, Munich, Burbank, Toronto and Hamburg. Founded by CEO Thilo Kuther in 2001, Pixomondo has created visual effects for more than 30 feature films including Journey 2: The Mysterious Island, Red Tails, Hugo, Sucker Punch, Super 8, Fast Five, Percy Jackson & The Olympians: The Lightning Thief and 2012 . The company is currently in production on upcoming features including Snow White and the Huntsman and The Amazing Spiderman, and TV series including Game of Thrones, Terra Nova, Hawaii 5-O and Grimm. In addition to visual effects, Pixomondo delivers the full range of creative, production and post services required to produce design-driven storytelling for commercials. More information on Pixomondo can be found here: http://www.pixomondo.com

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Pixomondo Recognized with Academy, BAFTA & VES Award Noms

Talented artists from international visual effects company Pixomondo have earned the company’s first-ever Academy Award nomination garnered for work on Martin Scorsese’s 3D epic adventure, Hugo. Pixomondo Visual Effects Supervisor Ben Grossmann and Pixomondo Digital Effects Supervisor Alex Henning — along with Hugo’s Visual Effects Supervisor Rob Legato and Special Effects Supervisor Joss Williams — are among the contenders competing for the Best Visual Effects Oscar. With a recent victory for Best Visual Effects at the 2011 International Press Academy Satellite Awards, Hugo is also nominated for Best Special Visual Effects at the BAFTA Awards and for multiple VES (Visual Effects Society) Awards.

“We poured a tremendous amount of effort into bringing the artistic vision of Martin and Rob to life so it’s wonderful to receive such prestigious acknowledgement,” said Pixomondo CEO and founder Thilo Kuther. “Nearly all of our offices worked on this film so it was truly a company-wide collaboration. We are incredibly proud of Ben and Alex and the rest of the Pixomondo team. It is nice to see all the hard work pay off with the incredible honor of these nominations.”

Independently produced by GK Films and distributed in the U.S. by Paramount Pictures, Hugo features over 800 stereo 3D VFX shots created by more than 400 artists at ten of Pixomondo’s eleven facilities across Germany, the US, Canada, China and the UK. A love letter to classic cinema and cinema history evoking the look of Paris re-imagined on a 1930′s film set, Hugo was shot in England and France with Grossmann and Henning integrated into the production on set. Pixomondo’s 24/7 global pipeline was instrumental in completing the project on time and budget.

The Academy Awards will be held February 26, 2012 at the Kodak Theater in Hollywood, the BAFTA Awards will be held February 12, 2012 at the London’s Royal Opera House and the VES Awards will be held February 7, 2012 at the Beverly Hilton in Beverly Hills, CA.

About Pixomondo
Pixomondo is an international visual effects company boasting 24-hour production capabilities, sharing projects across a global network of 11 facilities in Frankfurt, Stuttgart, Berlin, Los Angeles, Shanghai, Beijing, London, Munich, Burbank, Toronto and Hamburg. Founded by CEO Thilo Kuther in 2001, Pixomondo has created visual effects for more than 30 feature films including Journey 2: The Mysterious Island, Red Tails, Hugo, Sucker Punch, Super 8, Fast Five, Percy Jackson & The Olympians: The Lightning Thief and 2012. The company is currently in production on upcoming features including Snow White and the Huntsman and The Amazing Spiderman, and TV series including Game of Thrones, Terra Nova, Hawaii 5-O and Grimm. In addition to visual effects, Pixomondo delivers the full range of creative, production and post services required to produce design-driven storytelling for commercials. More information on Pixomondo can be found here: http://www.pixomondo.com

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FSR Makes Mounting Mics Easy Work With Elegant Table Box

Woodland Park, NJ • FSR’s new T3-MJ+ Table Microphone Box series furnishes an elegant yet simple solution for mounting gooseneck microphones. The stylish, mini table box, available in a variety of models, accommodates a wide range of tables and lecterns for any applications requiring a gooseneck mic, including conference and boardrooms, courtrooms, state houses, pulpits and control rooms. Jan Sandri, FSR president announced today that all the models are in production and are currently shipping.

The T3-MJ+ is available in three finishes – black, brass and aluminum – to fit every décor. The basic model offers improved noise isolation and features a built-in, acoustically isolated microphone connector to accommodate mics with 3-pin XLR plugs of a diameter of 1-inch or less and provides superior shock and vibration damping.

Enhanced units, T3-MJ+1B and T3-MJ+2B, offer one or two additional buttons and are custom assembled with momentary or maintain type switches with a variety of switch caps and bi-color LEDs. T3-MJ+1BM and T3-MJ+2BM models feature an internally pre-wired built in mute feature. All models, except the base unit, provide a screw terminal connection to the mic.

A simple process requiring a 2-inch round hole, and less than 1.5 inches of under table clearance makes easy work of installation. An under table shroud is provided as part of the assembly.

About FSR
FSR, established in 1981, manufactures a wide variety of products for the audio / video, education, hospitality, government, and religious markets, including AV floor, wall, table, and ceiling connectivity boxes, as well as a full line of interfaces, distribution amplifiers, matrix switchers, seamless switchers and CAT-5 solutions.

All FSR products are designed and manufactured in its Woodland Park, NJ facility. The company is an Energy Star Partner and complies with the American Recovery and Reinvestment Act of 2009 to demonstrate its deep commitment to preserving the planet. FSR offers live 24/7 technical and sales support throughout the country from expertly trained technicians and sales representatives. For more information: www.fsrinc.com.

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FSR Contact: Jan Sandri
973-785-4347 • sales@fsrinc.com

Press Contact: Desert Moon Communications
Harriet Diener
845-512-8283 • harriet@desertmooncomm.com

Montreal Facilities Collaborate on Source Code

Duncan Jones Thriller Nominated for Outstanding Supporting Visual Effects in a Feature Film


Louis Morin

Montreal: Jan. 27, 2012… When visual effects supervisor Louis Morin and VFX producer Annie Godin were nominated for a VES Award for their work on Duncan Jones’ Source Code, the Montreal-based facilities involved in the film had reason to celebrate as well. Under the guidance of Morin, the VFX facilities each took on different parts of the project, sharing assets and coordinating deliveries on the film. The result was both a visually stunning film and proof that the Montreal film industry can compete with the best on the world stage.


“Louis Morin is a very effective and creative VFX supervisor,” said director Duncan Jones. “He found really excellent boutique facilities that were able to craft individual, and very different kinds of effects that we needed in the movie.”


The four Montreal-area studios included Modus FX, who handled complex digital crowd shots, CG trains, environments and dramatic pyrotechnics; Rodeo FX, who crafted the crucial greenscreen windows for the train interiors; FLY Studio, who created the futuristic CG pod sequences and key transitions; and Oblique FX, who created the CG bomb, a virtual stuntman and a poetic slow-motion explosion sequence. Toronto-based Mr. X contributed to the greenscreen train window backgrounds and MPC Vancouver handled the exterior shots of explosions and a train crash sequence.


“In the grand scheme of things, this was not a big-budget film,” said Jones. “That meant we had to be fairly specific about the FX we wanted. We couldn’t play around with too many ideas. We really couldn’t afford to make mistakes.”


“We had 850 shots to manage and a budget of $3.5 million dollars,” said Morin, “and for most of the film you would have no idea that visual effects were even used. The train, the cabin interiors and the station all look like real. The goal was seamless visual effects where the audience is simply immersed in the story.”


The Source Code Story
Released in theaters on April 1, 2011, Source Code is a psychological sci-fi thriller that tells the story of a U.S. soldier, played by Jake Gyllenhaal, who wakes up in the body of another man on a Chicago commuter train. Shortly after that, the train blows up. As part of an experimental military mission, Gyllenhaal’s character is forced to repeat those final eight minutes on the train, working out how it was blown up, and, ultimately, how to prevent the tragedy. In the process, he forms a bond with a fellow passenger [Michelle Monaghan], and begins to solve the larger mystery of how he got there in the first place. While the film makes extensive use of visual effects, the digital achievements never overwhelm the essentially human story of Source Code.


All of the interiors were shot on a set in Montreal. Equipped with greenscreen windows, the whole set was placed on a gimbal that replicated the rocking movements of a train in motion. Exteriors used second-unit photography shot in Chicago. Commuter trains were digitally resurfaced, and a fictional train station was created using extensive digital set extensions.


“Some of the most subtle VFX work they had to do, like the insets for the greenscreen windows in the train, could make or break a movie like this,” explained Jones. “Even a small mistake with the simplest detail, like defining where the line of the landscape is, would have made a scene immediately and noticeably unrealistic. The guys did a beautiful job matching the moving patterns of Don Burgess’s ingenious lighting schemes, so it doesn’t pull the audience out of the movie.”


Rodeo FX – Light and Windows
Along with delivering a variety of explosions, Rodeo FX took the lead on greenscreen windows, cleverly compositing in the moving backgrounds outside the train. In total the facility contributed over 360 shots to Source Code.


Sébastien Moreau, president and VFX supervisor at Rodeo FX, put particular focus on the use of interactive light. “Greenscreen windows are usually detectable,” Moreau said, “but we were able to create a seamless look using interactive light.”


According to Moreau, the most interesting part of the project was dealing with continuity between shots, both in terms of the quality of the VFX work, and with the illusion of the train’s speed. “Even though we had all the necessary footage from a real train, shot with a three-camera rig to cover a very wide view of the background, we worked hard to maintain the illusion of constant speed and the position of the horizon line from shot to shot.”


“Imagine yourself in the train next to the window and you go past trees and buildings and there’s light occlusion,” added Morin. “There are highlights, lowlights, and, with the movement, there is constant variation. The ‘imperfection’ of reality is really subtle, but it’s critical to capture that imperfection for the CG to be invisible. Rodeo achieved this by applying the difference in positive and negative highlights to blend the plates of the exterior shots with the interior lighting. This was painstaking postproduction work.”


Oblique FX – Explosion and Stunt Double
Oblique FX contributed 46 shots to the film including a complex CG bomb, a dramatic interior explosion shot in slow motion, and a digital stunt double of Jake Gyllenhaal’s character as he jumps off a moving train and rolls to a stop on the platform.


For the explosion sequences, the studio created two replicas of the train interior. A full-scale model with dummies matching the actors’ positions was used for interior train explosions. A second version was positioned vertically so that Morin and his team could capture explosions at 1000 fps moving upwards through the interior towards the camera. Oblique FX then artfully combined the live-action plates with CG to create a realistic look with a poetic feel.


“The digital double was an artistic challenge because we had to animate Jake rolling along the platform and bring everything together so it’s believable,” said Alexandre Lafortune, visual effects supervisor, Oblique FX. “The movement is violent and jarring. We’ve done crowds before and wider shots of CG people, but a single figure that needed to blend seamlessly with live-action shots of the actor at the beginning and end of the shot was a new challenge.”


The studio used Natural Motion’s Endorphin software. “It’s a mix of simulation and keyframe animations,” Lafortune explained. “Duncan wanted us to try simulating it and Endorphin lets you rig the character and throw him against a surface to see what happens. We started with that to get the physics for the motion and the speed of the train worked out.”


Source Code was a special project for us and we really enjoyed the teamwork with our partners,” said Pierre-Simon Lebrun-Chaput, visual effects supervisor, Oblique FX. “It was a great example of how facilities can collaborate on a film, each bringing their individual strengths to the project.”


Fly Studio – Pod and Transitions
Fly Studio specializes in creative motion graphics as well as visual effects. For Source Code, the company was called on to create the transitional shots between the pod and the train, as well as more than 100 monitor replacements. The pod is the surreal space from which Gyllenhaal’s character interacts with his military controller, played by Vera Farmiga. Fly Studio created the transitions for those shots.


“The transitional shots from the pod to the train and back were pretty much open to our ideas,” explained FLY Studio’s VFX supervisor on the project Jean-Pierre Boies. “We tested lots of different ways of transitioning – different layering of graphics, 3D meshes and a lot of effects added on top of it to create the final result.”


FLY Studio also added condensation to the actor’s breath inside the pod – an example of a subtle effect that greatly enhances the verisimilitude of some scenes. “Lots of movies are doing it by creating particles and compositing them in, but we decided to shoot our own live elements for this,” explained Boies. “We brought a Canon 5D camera to shoot some tests inside in a meat freezer at -15 or -20 Celsius. The test shots worked out so well, we ended up using them.”


“We’ve worked with Louis a few times now and we really liked the dynamic of working with him and the other companies,” he added. “Louis knows we have a strong motion graphics team and he knew we would be able to contribute creatively on a project like Source Code.”


Modus FX – Train and Station
Source Code is the most ambitious and the most challenging project that we’ve tackled so far,” said Yanick Wilisky, VP of production and VFX supervisor at Modus FX. The company was brought on board in pre-production. “We started doing the pre-vis for the main action scenes – how the train would explode, and where this would take place,” said Wilisky.


In total, Modus handled 150 shots for the film including creating the train in CG, involving thousands of individual elements. The train was often used in close-up shots, requiring extensive camera tracking work, especially for scenes where the train has pulled into the station and crowds of commuters enter and exit the train. “The train was seamless,” said Louis Morin. “It doesn’t look CG. It looks just like a real commuter train in Chicago.”


Artists at Modus FX also created the fictional “Glenbrook Station” in Chicago and its surroundings. The CG set extension included everything from the station itself, to digital trees, large crowds of people, and commuter traffic on a busy Chicago street.



Crowd shots were created using Massive Software’s 3D crowd behavioral simulation system. Massive was also used for aerial shots of cars. “We needed to craft some pretty big highway traffic scenes with about 6,000 cars. That’s a lot to render, when you count the number of polygons per car,” Wilisky explained.


Annie Godin

Montreal Delivering Excellence in Visual Effects
“All the vendors pushed really hard to make it the best show possible,” said Annie Godin, VFX producer on Source Code. “Duncan and the producers had a lot of trust in us and that was very motivating for everyone. Louis guided the work so well that the vendors got shots approved quickly and could move along to the next tasks very efficiently.”


“I was delighted by how effective those facilities were at dividing up the work like that. They were very professional, and I think they really enjoyed the process themselves,” said Jones.


Source Code was produced by the Mark Gordon Company and Vendome Pictures, and is a Summit Entertainment release. The film stars Jake Gyllenhaal, Michelle Monaghan and Vera Farmiga, and was directed by Duncan Jones.


The film has been nominated for a VES Award for Outstanding Supporting Visual Effects in a Feature Motion Picture. This is Louis Morin’s second VES Award nomination. His first nomination was for the visual effects on Eternal Sunshine of the Spotless Mind. The VES Awards will be announced Feb. 7 at the Beverly Hilton Hotel in Los Angeles and will air on ReelzChannel.


About The Facilities


FLY Studio
Known for its resourcefulness and creativity, Fly Studio attracts clients in film, TV, and advertising who value creative input. Since 1996, it has made a name for itself as a creative and versatile postproduction facility. It specializes in show projections (e.g., many Cirque du Soleil shows), concerts (e.g., Justin Timberlake, Lenny Kravitz, Katy Perry, Pink, and Shakira), music videos (e.g., Beck) and advertising. Working mostly in advertising, its clients include Air Canada, Motorola, Pepsi, Budweiser, Molson, Chrysler, Ford, Walmart and General Electric. The four partners of Fly Studio, with backgrounds in fine arts, traditional animation, and design, complement each other and bring creativity to their many different projects. The partners remain “hands on” in productions, working alongside the 30 employees with diverse talents, to mix many different looks, styles, and genres. VFX projects for major motion pictures include Mr. Nobody, Source Code, Dark Horse and Towelhead. VFX for local films, including les 7 jours du talion (Seven Days), Un capitalisme sentimental, La Peur de l’eau and 1981. For more information, visit www.flystudio.com.


Modus FX
Since launching in 2007, Modus FX has become an industry leader in high-end feature film visual effects and animation, boasting an international clientele and a talented team of hand-picked artists from around the globe. Led by co-founders Marc Bourbonnais and Yanick Wilisky, Modus has developed a unique approach to creating digital content, combining a cutting-edge production pipeline with personalized on-going project coordination. The studio collaborates with each director through the artistic process, from editorial script and on-set supervision to final delivery. Based just outside Montreal, Modus offers a full scope of services in its modern 12,000-square-foot studio. For more information, visit www.modusfx.com.


Oblique FX
Oblique FX was founded in February 2008 when Benoît Brière, former 3D Director of Buzz Image Group, and partners purchased the Film Division of Buzz. Oblique offers high-end digital visual effects services for the film, television and commercial industries. It specializes in photoreal visual effects that integrate seamlessly into live-action plates and environments, including character and crowd animation, matte paintings and virtual environments, special effects and natural phenomena, CG integration and compositing. Projects completed by the team at Oblique FX include 300, Brokeback Mountain, Eternal Sunshine of the Spotless Mind, The Aviator and The Fountain. For more information, visit www.obliquefx.com.


Rodeo FX
Sébastien Moreau founded Rodeo FX in 2006. Since then the company has had a meteoric rise, responsible for seamless visual effects in some of the highest grossing blockbusters in the industry. Using all of the latest technology, while discovering new ones, this Montreal-based team of international artists, numbering 65 and growing, share a passion for and deliver only a high level of quality work that the major film studios expect, as seen in Source Code, Mission Impossible: Ghost Protocol, Red Tails, Underworld Awakening, Immortals, Gulliver’s Travels, Twilight Eclipse, Resident Evil 4, The Three Musketeers, Terminator Salvation, Repo Men, Amelia, The Day the Earth Stood Still and Indiana Jones and the Kingdom of the Crystal Skull. For more information, visit: www.rodeofx.com

“Skyfall” “The Lone Ranger” “R.I.P.D.” Shoot with Codex Digital

London, England – Codex Digital recording and workflow technology is currently being used by a number of significant motion picture productions shooting with the ARRI Alexa camera in ARRIRAW format.

Current productions include:

  • Skyfall (the new James Bond film); Sam Mendes, director; Roger Deakins, director of photography.
  • Trance; Danny Boyle, director; Anthony Dod Mantle, director of photography
  • R.I.P.D.; Robert Schwentke, director; Alwin H. Kuchler, director of photography
  • Broken City; Allen Hughes, director; Ben Seresin, director of photography
  • The Lone Ranger; Gore Verbinski, director; Bojan Bozelli, director of photography

In 2011, more than 50 feature film production employed ARRI Alexa/Codex/ARRIRAW workflows.
For a complete list of Codex films, click here.

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Sonixphere and iSpy Music Serve Up Southern-Style Rock for History Channel’s “Real Deal”

Sonixphere, a global resource for everything connected to music and audio branding, has once again collaborated with the award-winning composing team at iSpy Music to create the theme and underscore music for History Channel’s suspense-filled auction reality show, Real Deal.

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Christie’s Stunning Digital Signage Display Captivates Visitors at IDS 2012

Christie® will demonstrate its powerful digital visual display capabilities that are transforming the architectural/design, retail, and corporate branding display industries at Canada’s largest contemporary design fair, the Interior Design Show (IDS), January 26 to 29, at the Metro Convention Centre in Toronto. The multi-faceted entrance installation, “StripTease”, designed by RAW Design, will feature the latest in projection and an ingenious, two-sided Christie® MicroTiles® configuration with interactive capabilities provided by GestureTek® and Acid Technologies, for creating a blen

Christie sets up StripTease visual display at Entrance to Toronto’s Interior Design Show

d of high touch and high tech.
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As an integral part of the StripTease entrance display at IDS, the two-sided Christie MicroTiles design evokes a city skyline with 50 Christie MicroTiles and two external control units (ECUs) that drive the interactive content, camera-enabled, gesture-recognition technology from GestureTek, with content developed by Acid Integrations. The projection element consists of 1,300 individual strips of felt that create the 52-foot-by-19-foot “screen” with front-projection using two Christie Roadster S+22K-J 3-chip DLP® digital projectors capable of delivering brightness levels of 20,000 ANSI lumens. Show visitors will experience a live video camera feed of themselves interacting with the content on the Christie MicroTiles. Conceived by Canadian architectural firm RAW Design, it is the first installation of its kind at IDS that integrates visually dynamic content with interactively playful technologies.
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“RAW is delighted to be working with Christie using their projection solutions to add an additional layer of enjoyment onto our StripTease felt installation. The incorporation of an interactive component using their MicroTiles adds a particular richness to the experience, with its potential for rotating through digital art across an expansive and malleable canvas,” said Roland Rom Colthoff, principal architect and partner at Raw Design. “We particularly like the fact that the shape of the images on the MicroTiles are not limited to simple rectangles but can take on complex shapes to suit the designer’s vision.”
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Coltholff added: “MicroTiles are interesting because they allow for changeable images that can be manipulated individually or in any combination without having to fit discreetly into a screen or one frame. We look forward to engaging visitors by the playful interplay between the projected images and the MicroTiles.”
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“The old saying, ‘you don’t get a second chance to make a first impression,’ has never been truer than at IDS,” said Shauna Levy, Vice President of MMPI Canada and Director of the Interior Design Show and IDS Week. “A signage concept must meet the highest standards of innovation and art to dazzle and amaze design professionals, savvy consumers, and media converging at the show. In StripTease, Raw Design, with Christie and other partners, have created a visually compelling installation that fully delivers the ‘wow’ factor and effectively sets the tone for the astounding range of innovative displays to be found inside.”
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At IDS, Christie is introducing its Christie MicroTiles technology to the Canadian design community – the architects and designers who imagine solutions to achieve almost any design element installed in virtually any indoor space – whether it be a museum, a condo building or corporate lobby, a fashion show, or retail display. Christie MicroTiles offer spectacular color and image quality, modular flexibility and maximum creativity. They are also a green solution – RoHS compliant, an important consideration when many of today’s builds require LEED certification.
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Many of Christie’s award-winning turnkey signage solutions are also 2012 Apex Award Finalists, for Digital Signage Expo 2012 in March. They are found in diverse venues such as Calgary’s Telus Spark, The New Science Centre, Fresh® beauty stores, the London Stock Exchange, the HP Pavilion at San Jose, and Milan Design Week, where Christie partnered with BlackBerry® PlayBook™ to help British lighting and furniture company Tom Dixon realize its highly praised Multiplex exhibition last year.

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