– Expertise with in-engine development delivers a somber, cinematic teaser –
On April 13th during â€œLate Night with Jimmy Fallon,â€? the teaser broke for the Microsoft Xbox 360 title Gears of War 3, the latest installment of the blockbuster franchise from Epic Games, which releases April 2011. The trailer, â€œAshes to Ashes,â€? was directed by Vernon Wilbert of Mothership for agencytwofifteen (formerly T.A.G.). Joseph Kosinski of Anonymous Content was the creative director and Digital Domain was the digital studio. The somber, cinematic :75 teaser was created within the game engine using a production pipeline Digital Domain developed on previous â€œGears of Warâ€? efforts. The trailer is viewable at: http://digitaldomain.wiredrive.com/l/p/?presentation=6c0eb3f6b1664428acf6fc5acffbb489
â€œAshes to Ashesâ€? picks up the Gears storyline in the days after The Hammer of Dawn has wiped out an entire city. Set to the haunting track â€œHeron Blueâ€? by Sun Kil Moon, the trailer focuses on the character Dom, with cinematic images and camera angles evoking his heartbreaking back-story. Ash falls like snow, blanketing a street lined with the charred corpses of those caught in the nuclear attack. Scouting away from his squadron, Dom engages a small platoon of enemy soldiers before running directly into the blastâ€™s ground zero. Gravely injured, Dom accepts death. The appearance of his Delta Squad spurs an epiphanic moment and he joins his brethren in the good fight. A massive tentacle monster rises from the ground and crab-like creatures surround the Delta Squad and together they fire at the enemy hoard until the spot closes with the title graphic â€œBrothers To The End.â€?
Wilbert collaborated closely with the Microsoft Xbox, Epic Games and agencytwofifteen teams to craft the story behind â€œAshes to Ashes,â€? which hints at new personal struggles for the gameâ€™s lead characters and introduces new faces, weapons and enemies. To enable him to direct digital action in the game engine as he would in a live-action performance, Wilbert and Digital Domain used their experience on several previous in-engine productions to turn the Unreal Engine 3 environment into a cinematic pipeline.
â€œDirecting within a game engine is like tricking your children into eating spinach when they want ice cream,â€? said Wilbert. â€œThe game engine is built to make games. It doesnâ€™t want to make movies. Thereâ€™s a poignant emotional core to â€˜Ashes to Ashes,â€™ so my goal was to make sure we captured certain key moments in our story, but to maintain a level of patience and sense of humor throughout the creative process. We figured out how to hot-wire the game engine it so that it becomes more artist-friendly and tells the story we want it to tell.â€?
Wilbert and his crew began the production process with storyboarding, then cut a board-o-matic to music. From there the team did previs before staging a motion capture shoot that involved suiting-up real-life Special Forces who had served in Iraq. Digital Domainâ€™s animation team then refined and polished the mocap data before exporting it into the game engine along with assets, models and textures. Lighting and rendering followed, along with a frame dump to generate a frame sequence that Digital Domain color-graded like a film negative. All in all, â€œAshes to Ashesâ€? had a turnaround of 11 weeks and involved a large Digital Domain team of 35.
â€œAshes to Ashesâ€? is the fourth Gears of War spot that Wilbert and Digital Domain have done with the Xbox 360 ad agency team (which has evolved from McCann-Erickson into T.A.G. and is now agencytwofifteen). When the team first came together on â€œMad Worldâ€? the agency reached out to a then little-known director named Joseph Kosinski. Fast forward three years and Digital Domain is collaborating with Kosinski on his feature debut â€œTRON: Legacy,â€? while agencytwofifteen has entrusted Wilbert to direct the latest effort for â€œGears of War 3.â€?
About Digital Domain
Digital Domain is an Academy AwardÂ©-winning digital production studio focused on visual effects for feature film and advertising production. Founded in 1993, the company has built a legacy of achievement, listing Titanic, 2012, TRON: Legacy and The Curious Case of Benjamin Button among its 75+ film credits. A creative giant in advertising, Digital Domain has created some of the worldâ€™s most memorable spots. The studio works with top directors including Michael Bay, Rob Cohen, Clint Eastwood, David Fincher, Joseph Kosinski, Mark Romanek, the Wachowskis and more. Digital Domain is continually pushing into new territory and is being recognized for its pioneering work in photo-real digital humans and productions that bring the worlds of movies, games, advertising and the web closer together. Digital Domain is privately held and based in Venice, California. www.digitaldomain.com
Mothership creates transmedia advertising, branded content, and entertainment. The creative studio represents top global creative talentâ€”directors, designers, fine artists, animators, individuals and boutiques, who blend live action and computer graphics to create new visual realities. Founded as a sister company to Digital Domain, Mothership has access to the resources and expertise of a large, established studio. Mothership talent taps into these resources to develop the content, strategies and campaigns that take ideas from concept through completion, to roll out brand experiences across multiple media platforms. www.mothership.net
Title: Gears of War 3 â€œAshes to Ashesâ€?
Directed by: Vernon R. Wilbert Jr.
Agency: agencytwofifteen SF
ECDs: Scott Duchon, John Patroulis
Creative Director: Paul Caiozzo
Art Directors: Aramis Israel, Rey Andrade
Sr. Producer: Tom Wright
Group Account Director: Peter Goldstein
Production, Animation, Editorial & Visual Effects by: DIGITAL DOMAIN, INC.
President, Commercial Division; Executive Vice President: Ed Ulbrich
Executive Producer: Karen Anderson
Director: Vernon R. Wilbert Jr.
CG Supervisor: Tim Jones
Sr. Producer: Melanie La Rue
Coordinator: William Lemmon
Storyboard Artist: Dwayne Turner
Editor: Russ Glasgow
Previs Artist: Niles Heckman
Technical Directors: Ryan Vance, MÃ¥rten Larsson
Jr. Technical Director: Erich Hauptmann
Technical Director, Character Rigger: Derek Crosby
Character Riggers: Adrian Dimond, George Saavedra
Lead Animator: Rick Glenn
Animators: Marc Perrera, Tim Ranck , William R. Wright
Lighters: Margaret Bright-Ryan, Jon Gourley, Daisuke Nagae
Modeler, Lighter: Matthew Bell
Modeler: Trisha McNamara
Matte Painter: Daniel Thron
Lead Flame Compositor: Christopher DeCristo
Flame Compositor: Lisa Tomei, Les Umberger
Production Company: Anonymous Content
Creative Director: Joseph Kosinski
Executive Producer: Jeff Baron
Music: “Heron Blue” by Sun Kil Moon
Sound Design: Brian Emrich
Mix: Rohan Young, Joel Waters @ Lime Studios
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