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The SIGGRAPH 2006 Papers Program

Each year, the SIGGRAPH Papers Program showcases the leading innovations in computer graphics. Signifying the expanding influence of the SIGGRAPH community around the globe, this year's Papers committee accepted more than 80 hot topic submissions from 15 countries around the world. Attendees in Boston will hear presentations given by industry leaders from the United States, Israel, Germany, China, Scotland, Korea, Austria, Hong Kong, Canada, France, Switzerland, England, Belgium, and Finland.

“Papers is a premier forum for disseminating groundbreaking, provocative, and important new work in computer graphics,” says Julie Dorsey, SIGGRAPH 2006 Papers Chair. So, when deciding on criteria for narrowing down the 474 paper submissions, the committee primarily looked at two things: the excellence of ideas and expected impact on the field.

As it is every year, the Papers Program is a key component of this year's SIGGRAPH conference. Topics covered usually resonate within the core of the industry and can ignite attempts to break barriers on all levels of the CG terrain. Participation in SIGGRAPH Papers provides a forum to discuss breakthrough research from various sources, including top educational institutions such as Columbia University and Stanford University, as well as leading research facilities such as Microsoft Research and Mitsubishi Electric Research Laboratories (MERL).

Papers address traditional topics within the industry, including animation, modeling, and rendering. University of Washington representatives Adrien Treuille, Seth Cooper, and Zoran Popovi discuss their attempts to improve animated crowd movement with collision avoidance in “Continuum Crowds.” Electronic Arts evaluated and licensed its new algorithm, which creates a realtime performance that may be used in its next generation of games. In “A Fast Multigrid Algorithm for Mesh Deformation,” researchers Lin Shi, Yizhou Yu, Nathan Bell, and Wei-Wen Feng at the University of Illinois at Urbana-Champaign explore more efficient techniques for deforming large surface and volume meshes. The team discovered a system that trades accuracy for speed, which saves time and money, to achieve greater interactivity.

Beyond coverage of traditional core areas of computer graphics, the Papers Program also spans a range of additional topics, including image manipulation and capture, which are presented in “Multiple Interacting Liquids.” Another discussion given by representatives from the University of Toronto and Massachusetts Institute of Technology focuses on correcting the chronic problem of blurry photographs. Their paper, “Removing Camera Shake From a Single Photograph,” introduces a new algorithm for removing these effects to create clearer images.

For a complete list of the 2006 Papers, as well as information on other SIGGRAPH presentations, such as the Panels Program and Special Sessions, visit www.siggraph.org/s2006.


Chair: Julie Dorsey Yale University


Monday, July 31


Session: “Sampling and Ray Tracing”
8:30 a.m. - 10:15 a.m.

Session: “Image Processing”
8:30 a.m. - 10:15 a.m.

Session: “Shape Matching and Symmetry”
10:30 a.m. - 12:15 p.m.

Session: “Shape Modeling and Textures”
10:30 a.m. - 12:15 p.m.

Session: “Image Manipulations”
3:45 p.m. - 6:00 p.m.

Tuesday, August 1


Session: “Surfaces”
8:30 a.m. - 10:15 a.m.

Session: “HDR and Systems”
10:30 am - 12:15 pm

Session: “Appearance Representation”
1:45 p.m. - 3:30 p.m.

Session: “Matting and Deblurring”
3:45 p.m. - 5:30 p.m.

Wednesday, August 2


Session: “Fluids”
8:30 a.m. - 10:15 a.m.

Session: “Image Collections”
8:30 a.m. - 10:15 a.m.

Session: “Motion Capture”
10:30 a.m. - 12:15 p.m.

Session: “Image Capture”
10:30 a.m. - 12:15 p.m.

Session: “Precomputed Transfer”
3:45 p.m. - 6:00 p.m.

Thursday, August 3


Session: “Appearance Modeling”
8:30 a.m. - 10:15 a.m.

Session: “Meshes”
8:30 a.m. - 10:15 a.m.

Session: “Light Transport”
10:30 a.m. - 12:15 p.m.

Session: “Shape Deformation”
10:30 a.m. - 12:15 p.m.

Session: “Numerical and Geometric Algorithms and Crowds”
1:45 p.m. - 3:30 p.m.

Session: “Animation”
1:45 p.m. - 3:30 p.m.

Session: “Non-Photorealistic Rendering”
3:45 p.m. - 5:30 p.m.