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Chair: Dave Shreiner


NARNIA™ © DISNEY/WALDEN

Attendees to this year's courses will find themselves immersed in a richly concentrated learning environment for current initiatives in the computer graphics industry. From production pipelines, content creation, and rendering to research and programming, everyone will be able to find a course that fits their interests. Courses Chair Dave Shreiner has lined up some of the industry's best to share techniques and ideas, discussing not only projects of yesterday, but even projects in production today (without giving away key secrets, of course).

  • A team from Sony Pictures Imageworks will give a detailed look of how a group of digital animators can work directly with traditional storytellers and artists to create an animated feature in “The Art of Open Season: Traditional 2D Styling With Today's Bells and Whistles.” Sunday, Jul. 30, 8:30 a.m.
  • Brad Hiebert and his Rhythm & Hues Studios cohorts discuss new workflows, new procedures, proprietary software, and more in “The Chronicles of Narnia: The Lion, The Crowds, and Rhythm & Hues.” Sunday, Jul. 30, 1:45 p.m.
  • Ramesh Raskar of Mitsubishi Electric Research Laboratories goes over manipulation techniques used in creating pictures for CG and extracting scene properties in “Computational Photography.” Monday, Jul. 31, 8:30 a.m.
  • Pamela Kleibrink Thompson of Ideas To Go exhibits and discusses tools for getting work in the computer graphics field during “Résumés and Demo Reels: If Yours Aren't Working, Neither are You!” Monday, Jul. 31, 3:45 p.m.
  • Walt Disney Feature Animation's Rudy Cortes gives detailed insight into RISpec in the three-part course “RenderMan for Everyone.” Tuesday, Aug. 1, 8:30 a.m.
  • Ted Burge of Walt Disney Feature Animation assembles four screenwriting gurus to look at story structure, believable characters, and creating emotional connections with your audience in “The Art of Story Telling.” Tuesday, Aug. 1, 8:30 a.m.
  • Fred Pighin of Industrial Light & Magic has organized a discussion on the current innovations in mo-cap, modeling, and cross-tracking during “Performance-Driven Facial Animation.” Wednesday, Aug. 2, 8:30 a.m.