SpeedGrade Starting Line: Color Correction and Grading with Adobe’s New Software
The addition of SpeedGrade to Adobe’s Creative Suite 6 lineup gives users yet another powerful tool for film-style color correction and grading. The Adobe SpeedGrade interface is minimalist with few menu commands, so new users should seek out the online tutorials before diving into their first project. I will provide some pointers here to help you get started.
Configuration
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Adobe SpeedGrade functions on dual- and single-monitor systems, but video output is possible only with SDI-equipped NVIDIA graphics cards (PC only). If you have a second display connected to a DVI or DisplayPort connection, then the video viewer can be moved to the second screen. In the Settings–Display menu, enable “Dual Display Output.” If you normally place the system menu on the right-hand display of a Mac, then it’s possible that the interface will cover the viewer, leaving you to wonder where it went. In that case, a minus value for the left edge will reveal the image. I have two 20” Apple Cinema Displays, so a left value of -1680 pixels places the viewer on my left display and the rest of the interface on the right.
Getting Media into SpeedGrade
There are currently three ways to bring media into SpeedGrade. If you are cutting in Premiere Pro CS6, then you can use the “Send to Adobe SpeedGrade” command. This will render intermediate, uncompressed DPX frames that will relink automatically to clips on a new SpeedGrade timeline. Intermediate files are required because SpeedGrade doesn’t support some codecs that are native to Premiere Pro, like AVC-Intra. DPX files maintain quality, but they are unlikely to play in real time without a fast drive array.
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You can also bring a complete show into SpeedGrade as a single file and use the scene detection function to “notch” the timeline at the cuts. The fastest method for most projects is to export an EDL (edit decision list) from your NLE, which will reconnect to the original media within SpeedGrade. If you are cutting a project made up of ProRes media, for instance, this is the preferred method.
Media and file imports are handled through the tabs at the top left corner of the interface. Next to the Monitor tab is a file navigation tab, which often defaults to the Desktop. Additional tabs can be added by clicking the plus symbol. Set the file type pull-down menu to “all files” and navigate to the location of the EDL file. Select the correct EDL and click the plus symbol in the corner of the selected icon for that EDL, which adds the blank EDL clips to a new timeline. To reconnect the media files, set the file formats pull-down menu to “Movie Formats” and navigate to the location of your camera files.
Go to Timeline–Reels at the bottom of the SpeedGrade interface and choose “Load from Desktop,” which will link all selected movie files based on the info from the EDL and populate your timeline clips with video. Make sure all frame rate settings match throughout the system or you may get an error message when combining media and EDLs.
Understanding the Layout
Once you’re ready to start grading, you’ll want to configure the interface with the Monitor tab in the top portion and the Look tab at the bottom. The thin timeline strip separates the two portions. The Monitor tab is the place for scopes, transport controls and viewer, except when the viewer has been moved to a second screen. You can step through your clips by dragging the playhead underneath timeline bar, by using on-screen transport buttons, or with JKL keyboard commands.
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One unique SpeedGrade function is the ability to have numerous “live” playheads at different points along the timeline. All can simultaneously play back in real time, depending on the horsepower of your system. If you want to create a second (or more) playhead location, Command+drag the active playhead by its handle to a new clip on the timeline (Mac). This action duplicates the playhead at the new location. You can click between the playheads for active color correction on each, which is great for shot matching. The offset is maintained, and you’ll see both viewer windows update in real time as the timeline is played. Multiple playheads can be configured to fit the screen or as splits. Their layout is controlled in the Timeline-View tab. To remove unwanted playheads, simply grab any inactive playhead by the handle and drag it to a blank portion of the interface until a red “x” appears in it, and then let go.
Starting Color Correction
The Look tab is where the action occurs. This section is divided into three panes for layers, controls and presets. SpeedGrade layers, similar to those in Photoshop, can hold primary or secondary corrections, filter effects and LUT (lookup table) adjustments. You can show or hide a layer, adjust its opacity and change the stacking order.
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The color correction controls appear in the center of the Look tab. Depending on your preference, you can adjust levels and balance using color wheels and sliders, only sliders, or by numerical entry. The control of color parameters is extensive, with four settings groups divided into overall, shadows, midtones and highlights. In the color wheel view, these controls are similar to those on systems that use an offset/gamma/gain model, but SpeedGrade also offers sliders for input and output saturation, contrast and pivot point, and temperature and magenta (tint). Each of the shadow, midtone and highlight groups also has luma range sliders, which control the crossover from shadow to midtone and midtone to highlight. This design leaves all the controls right in front of the user and provides more versatility than systems that use typical hue offset color wheels and curves.
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The bottom portion of the Look panel is reserved for preset and saved grades. SpeedGrade ships with a number of LUTs, filters and preset looks and masks. These presets are stored inside the application package; SpeedGrade is one of the few Mac OS X applications that allows you to access media from inside the otherwise hidden application package contents. Here you can pick from various bleach bypass, day for night, sepia and other stylistic presets. I suggest copy-and-pasting these from the package contents to a documents folder for easier access. You can also save your own grades in the .look file format. These .look files may also be used in Photoshop CS6 and After Effects CS6.
Beyond the Primary
When establishing a grade, you are adjusting the initial primary layer for a clip. If you want to give the client options—for example, a cool look or a warm look—simply add another primary layer, create the alternate color correction and toggle the eyeball icon between the two layers to show/hide the results for each.
You can also mix between two or more full-screen primaries by adjusting their opacity sliders. Click the inside or outside mask icon on a primary layer to “window” an area or apply a vignette effect. To control the mask, move to the Mask tab, select and apply one of the presets or create a custom shape. SpeedGrade includes a very handy on-screen widget for adjusting mask parameters. The Mask tab is also where you’ll find SpeedGrade’s tracker.
Secondary layers are used for HSL keying—for example, isolating the color of a shirt to change its saturation or hue. In the Layers pane, add a secondary layer, which will reveal color picker and keying tools, as well as a modified set of color correction controls. To view the keyed area, select a gray-out value from the pull-down menu. Once you have tweaked the key the way you like it, select the alpha or inverted-alpha icon in the Layers pane to control how the correction is applied. One handy tip is to go overboard on a correction and then back off of the intensity by adjusting that layer’s opacity. Lastly, you can apply a mask to a secondary if you need to further restrict the keyed area.
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One final type of correction is to add a custom look layer in the Layers pane. Clicking the plus sign on the bottom of the Layers pane brings up a pull-down menu with a long list of filters (emboss, blur, bloom, etc.) and looks (bleach bypass, day for night, etc.). When you apply one of these effects, adjustment parameters appear in the center of the Look tab.
In addition to building grades for each clip, it’s possible to apply grades to all or a portion of the timeline. For example, if you want a common vignette on all clips, it may be more desirable to apply a grading layer across the entire timeline and set the vignette, which will then be applied to all of the clips below it. This timeline grading layer may be toggled on and off using the familiar eyeball icon next to the timeline track.
Output
The last step is rendering your work. There is currently no round-trip functionality from SpeedGrade back into Premiere Pro or any other NLE. To access the render controls, click the Output tab in the upper right corner of the interface. This is where you can specify render format, framing, target location and other settings. If there’s no format preset for your desired target—for instance, ProRes LT—simply create a new one.
You can render out the complete timeline as a single flattened movie file, or individual timeline clips with handles and source timecode. Separate clips with baked-in color correction can be reconnected to an edited timeline in any NLE based on matching file names and timecodes. Other options, such as LUTs and burn-ins, plus native RED .r3d and ARRIRAW file support, are offered, which makes SpeedGrade attractive for generating color-corrected dailies on set.






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